cloud-game/pkg/config/coordinator/config.go
sergystepanov 980a97a526
Handle no config situation for workers (#253)
(experimental feature)

Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected.

Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made.

* Add error return for config loader

* Add config loaded flag to worker

* Add zone flag

* Add a custom mutex lock with timout

* Refactor worker runtime

* Refactor internal api

* Extract monitoring server config

* Extract worker HTTP(S) server

* Add generic sub-server interface

* Add internal coordinator API

* Add internal routes and handlers to worker

* Add internal worker API

* Refactor worker run

* Migrate serverId call to new API

* Add packet handler to cws

* Extract handlers for internal worker routes in coordinator

* Pass worker to the worker internal heandlers

* Cleanup worker handlers in coordinator

* Add closeRoom packet handler to the API

* Add GetRoom packet handler to the API

* Add RegisterRoom packet handler to the API

* Add IceCandidate packet handler to the API (internal and browser)

* Add Heartbeat packet handler to the API (internal and browser)

* Rename worker routes init function

* Extract worker/coordinator internal ws handlers

* Update timed locker

* Allow sequential timed locks

* Add config request from workers

* Add nil check for the route registration functions
2021-01-03 21:23:55 +03:00

44 lines
1.2 KiB
Go

package coordinator
import (
"github.com/giongto35/cloud-game/v2/pkg/config"
"github.com/giongto35/cloud-game/v2/pkg/config/emulator"
"github.com/giongto35/cloud-game/v2/pkg/config/monitoring"
"github.com/giongto35/cloud-game/v2/pkg/config/shared"
webrtcConfig "github.com/giongto35/cloud-game/v2/pkg/config/webrtc"
"github.com/giongto35/cloud-game/v2/pkg/games"
flag "github.com/spf13/pflag"
)
type Config struct {
Coordinator struct {
PublicDomain string
PingServer string
DebugHost string
Library games.Config
Monitoring monitoring.ServerMonitoringConfig
Server shared.Server
}
Emulator emulator.Emulator
Environment shared.Environment
Webrtc webrtcConfig.Webrtc
}
// allows custom config path
var configPath string
func NewConfig() (conf Config) {
err := config.LoadConfig(&conf, configPath)
if err != nil {
panic(err)
}
return
}
func (c *Config) ParseFlags() {
c.Environment.WithFlags()
c.Coordinator.Server.WithFlags()
flag.IntVar(&c.Coordinator.Monitoring.Port, "monitoring.port", c.Coordinator.Monitoring.Port, "Monitoring server port")
flag.StringVarP(&configPath, "conf", "c", configPath, "Set custom configuration file path")
flag.Parse()
}