mirror of
https://github.com/giongto35/cloud-game.git
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* Add initial external configuration files support. These external configuration files allow changing app params at the runtime without recompilation. * Find config files with specified directory in the tests * Add aspect ratio recalculation config * Clean code * Add new configuration files into the Docker container image * Add shared core and config paths into the Libretro cores config * Split ROM <-> Emulator mapping between workers and coordinators * Extract coordinator config * Add shared worker/coordinator server config * Add explicit embedded shared worker/coordinator struct for auto-config reflection fill * Remove default stun/turn servers from the config * Extract and add new ice servers config structures * Update coordinator config params * Add auto emulation lib loader based on the runtime OS/arch * Update configuration structures * Remove shared config embedding * Add missing network config params * Add game library external config * Remove unused config parameters * Add WebRTC encoder external options * Add user dir for config search * Update config loader * Update config * Add generic downloader with Grab lib implementation * Add a simple file downloader backed by the grab lib * Add initial Libretro core repos abstractions * Expose compression info for Libretro cores repository records * Add pipe-based abstract file downloader * Refactor downloader * Refactor Libretro repos * Add worker coresync stubs * Add multiprocess-safe HTTP-based core manager implementation * Remove Libretro cores from the repo * Keep custom N64 cores in te repo for now * Add Libretro cores repo select in the config * Fix http manager repo switch * Cleanup code * Add greedy Libretro lib loader * Don't crash when arch map is not set * Disable dynamic recompiler for pcsx core by default since it's could cause a crash * Use global Libretro dynalib handler * Shorten the default Libretro cores store path * Update zip extractor implementation * Remove explicit fig lib field markings * Add config note to the README file * Add GitHub repo backend for the core downloader * Fix GitHub repo param list in the manager factory * Add env variables reader with CLOUD_GAME prefix * Re-optimize ice server info struct custom marshaler
121 lines
3.7 KiB
YAML
Vendored
121 lines
3.7 KiB
YAML
Vendored
# ------------------------------------------------------------
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# Build workflow (Linux x64, macOS x64, Windows x64)
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# ------------------------------------------------------------
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name: build
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on:
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push:
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branches:
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- master
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tags-ignore:
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- 'v*'
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pull_request:
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branches:
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- master
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jobs:
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build:
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name: Build
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strategy:
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matrix:
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os: [ ubuntu-latest, macos-latest, windows-latest ]
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-go@v2
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with:
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go-version: ^1.15
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- name: Get Linux dev libraries and tools
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if: matrix.os == 'ubuntu-latest'
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run: |
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sudo apt-get update
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sudo apt-get install -y make pkg-config libvpx-dev libopus-dev libopusfile-dev libsdl2-dev libgl1-mesa-glx
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- name: Get MacOS dev libraries and tools
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if: matrix.os == 'macos-latest'
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run: |
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brew install libvpx pkg-config opus opusfile sdl2
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- name: Get Windows dev libraries and tools
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if: matrix.os == 'windows-latest'
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uses: msys2/setup-msys2@v2
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with:
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msystem: MINGW64
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path-type: inherit
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update: true
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install: >
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mingw-w64-x86_64-gcc
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mingw-w64-x86_64-pkg-config
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mingw-w64-x86_64-dlfcn
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mingw-w64-x86_64-libvpx
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mingw-w64-x86_64-opusfile
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mingw-w64-x86_64-SDL2
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- name: Load Go modules maybe?
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uses: actions/cache@v2
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with:
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path: ~/go/pkg/mod
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key: ${{ runner.os }}-go-${{ hashFiles('**/go.sum') }}
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restore-keys: |
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${{ runner.os }}-go-
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- name: Build Windows app
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if: matrix.os == 'windows-latest'
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shell: msys2 {0}
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run: |
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wget -q https://github.com/pal1000/mesa-dist-win/releases/download/20.2.1/mesa3d-20.2.1-release-mingw.7z
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"/c/Program Files/7-Zip/7z.exe" x mesa3d-20.2.1-release-mingw.7z -omesa
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echo -e " 2\r\n 8\r\n " >> commands
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./mesa/systemwidedeploy.cmd < ./commands
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wget -q https://buildbot.libretro.com/nightly/windows/x86_64/latest/mupen64plus_next_libretro.dll.zip
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"/c/Program Files/7-Zip/7z.exe" x mupen64plus_next_libretro.dll.zip -oassets/cores
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make build
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- name: Build Linux app
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if: matrix.os == 'ubuntu-latest'
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run: |
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make build
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- name: Build macOS app
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if: matrix.os == 'macos-latest'
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run: |
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make build
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- name: Verify core rendering (windows-latest)
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if: matrix.os == 'windows-latest' && always()
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shell: msys2 {0}
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env:
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MESA_GL_VERSION_OVERRIDE: 3.3COMPAT
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run: |
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go test -run TestAllEmulatorRooms ./pkg/worker/room -v -renderFrames -autoGlContext -outputPath "../../../_rendered"
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- name: Verify core rendering (ubuntu-latest)
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if: matrix.os == 'ubuntu-latest' && always()
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env:
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MESA_GL_VERSION_OVERRIDE: 3.3COMPAT
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run: |
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xvfb-run --auto-servernum go test -run TestAllEmulatorRooms ./pkg/worker/room -v -renderFrames -autoGlContext -outputPath "../../../_rendered"
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- name: Verify core rendering (macos-latest)
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if: matrix.os == 'macos-latest' && always()
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run: |
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go test -run TestAllEmulatorRooms ./pkg/worker/room -v -renderFrames -outputPath "../../../_rendered"
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- uses: actions/upload-artifact@v2
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with:
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path: _rendered/*.png
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docker_build_check:
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name: Build (docker)
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runs-on: ubuntu-latest
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if: github.event_name == 'pull_request'
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steps:
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- name: Get the source
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uses: actions/checkout@v2
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- name: Try to build Docker image
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run: docker build .
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