cloud-game/index_http.html
2019-04-07 01:03:03 +08:00

233 lines
5.2 KiB
HTML

<html>
<style>
textarea {
width: 60%;
height: 50px;
}
</style>
<select id="gameOp">
<option value="Contra.nes">Contra.nes</option>
<option value="Kirby's Adventure.nes">Kirby's Adventure.nes</option>
<option value="Mega Man 2.nes">Mega Man 2.nes</option>
<option value="Metal Gear.nes">Metal Gear.nes</option>
<option value="Mortal Kombat 4.nes">Mortal Kombat 4.nes</option>
<option value="Super Mario Bros 2.nes">Super Mario Bros 2.nes</option>
<option value="Super Mario Bros 3.nes">Super Mario Bros 3.nes</option>
<option value="Super Mario Bros.nes">Super Mario Bros.nes</option>
<option value="Teenage Mutant Ninja Turtles 3.nes">Teenage Mutant Ninja Turtles 3.nes</option>
<option value="VS Super Mario Bros.nes">VS Super Mario Bros.nes</option>
<option value="supermariobros.rom">supermariobros.rom</option>
<option value="zelda.rom">zelda.rom</option>
</select>
<button id="playGame" onclick="window.startSession()" disabled>Play Mario</button>
<br/><br/>
<div id="remoteVideos" ></div> <br />
<h3>Instruction</h3>
<div>
Use Up, Down, Left, Right to Move <br />
Z to jump (A) <br />
X to sprint (B) <br />
C is start button <br />
V is select button <br />
<!--Fullscreen media for better gaming experience<br /-->
</div><br>
<h3>Log:</h3>
<pre id="div"></pre>
<div>
🎮<u><i>Refresh to retry when checking is too long</i></u>
</div>
<script>
// miscs
DEBUG = true;
let log = msg => {
if (DEBUG) {
document.getElementById('div').innerHTML += msg + '<br>'
console.log(msg);
}
}
var localSessionDescription = ""
var remoteSessionDescription = ""
// Register with server the session description
function postSession(session) {
if (session == "") {
return;
}
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState == 4 && this.status == 200) {
remoteSessionDescription = this.responseText;
document.getElementById('playGame').disabled = false;
}
};
xhttp.open("POST", "/session", true);
xhttp.setRequestHeader("Content-type", "application/json");
xhttp.send(JSON.stringify({"game": gameOp.value, "sdp": session}));
}
let pc = new RTCPeerConnection({
iceServers: [
{
urls: 'stun:stun.l.google.com:19302'
}
]
})
const dataChannelOptions = {
ordered: false, // do not guarantee order
maxPacketLifeTime: 3000, // in milliseconds
};
let inputChannel = pc.createDataChannel('foo')
inputChannel.onclose = () => console.log('inputChannel has closed')
inputChannel.onopen = () => console.log('inputChannel has opened')
inputChannel.onmessage = e => log(`Message from DataChannel '${inputChannel.label}' payload '${e.data}'`)
pc.ontrack = function (event) {
var el = document.createElement(event.track.kind)
el.srcObject = event.streams[0]
el.autoplay = true
// el.controls = true
// el.poster = new URL("https://orig00.deviantart.net/cdcd/f/2017/276/a/a/october_2nd___gameboy_poltergeist_by_wanyo-dbpdmnd.gif");
document.getElementById('remoteVideos').appendChild(el)
}
pc.onicecandidate = event => {
if (event.candidate === null) {
var session = btoa(JSON.stringify(pc.localDescription));
localSessionDescription = session;
postSession(session)
}
}
pc.createOffer({offerToReceiveVideo: true, offerToReceiveAudio: true}).then(d => pc.setLocalDescription(d)).catch(log)
// Key controller
keyState = {
// controllers
a: false,
b: false,
start: false,
select: false,
// navigators
up: false,
down: false,
left: false,
right: false,
}
keyMap = {
37: "left",
38: "up",
39: "right",
40: "down",
90: "a",
88: "b",
67: "start",
86: "select",
}
INPUT_FPS = 100;
INPUT_STATE_PACKET = 5;
stateUnchange = true;
unchangePacket = INPUT_STATE_PACKET;
function setState(e, bo) {
if (e.keyCode in keyMap) {
keyState[keyMap[e.keyCode]] = bo;
stateUnchange = false;
unchangePacket = INPUT_STATE_PACKET;
}
}
document.body.onkeydown = function(e){
setState(e, true);
};
document.body.onkeyup = function(e){
setState(e, false);
};
window.startSession = () => {
let sd = remoteSessionDescription
if (sd === '') {
return alert('Session Description must not be empty')
}
try {
pc.setRemoteDescription(new RTCSessionDescription(JSON.parse(atob(sd))));
} catch (e) {
alert(e);
}
}
var timer = null;
function sendInput() {
// prepare key
/*
const (
ButtonA = iota
ButtonB
ButtonSelect
ButtonStart
ButtonUp
ButtonDown
ButtonLeft
ButtonRight
)
*/
if (stateUnchange || unchangePacket > 0) {
st = "";
["a", "b", "select", "start", "up", "down", "left", "right"].forEach(elem => {
st += keyState[elem]?1:0;
});
ss = parseInt(st, 2);
console.log(`Key state string: ${st} ==> ${ss}`);
// send
inputChannel.send(ss);
stateUnchange = false;
unchangePacket--;
}
}
function startInput() {
if (timer == null) {
timer = setInterval(sendInput, 1000 / INPUT_FPS)
}
}
function endInput() {
clearInterval(timer);
timer = null;
}
pc.oniceconnectionstatechange = e => {
log(pc.iceConnectionState);
if (pc.iceConnectionState === "connected") {
startInput();
}
else if (pc.iceConnectionState === "disconnected") {
endInput();
}
}
</script>
</html>