cloud-game/web/js/input/input.js
2020-04-01 01:27:42 +08:00

78 lines
2.1 KiB
JavaScript
Vendored

const input = (() => {
const INPUT_HZ = 100;
const INPUT_STATE_PACKET = 1;
const KEY_BITS = [KEY.A, KEY.B, KEY.X, KEY.Y, KEY.L, KEY.R, KEY.SELECT, KEY.START, KEY.UP, KEY.DOWN, KEY.LEFT, KEY.RIGHT];
let gameInputTimer = null;
let unchangePacket = 0;
// Game controller state
let keyState = {
// control
[KEY.A]: false,
[KEY.B]: false,
[KEY.X]: false,
[KEY.Y]: false,
[KEY.L]: false,
[KEY.R]: false,
[KEY.START]: false,
[KEY.SELECT]: false,
// dpad
[KEY.UP]: false,
[KEY.DOWN]: false,
[KEY.LEFT]: false,
[KEY.RIGHT]: false
};
const poll = () => {
return {
enable: () => {
if (gameInputTimer !== null) return;
const inputPollInterval = 1000 / INPUT_HZ;
log.info(`[input] setting input polling interval to ${inputPollInterval}ms`);
gameInputTimer = setInterval(sendKeyState, inputPollInterval)
},
disable: () => {
if (gameInputTimer === null) return;
log.info('[input] stop game input timer');
clearInterval(gameInputTimer);
gameInputTimer = null;
}
}
};
// relatively slow method
const sendKeyState = () => {
// check if state is changed
if (unchangePacket > 0) {
// pack keys state
let bits = '';
KEY_BITS.slice().reverse().forEach(elem => {
bits += keyState[elem] ? 1 : 0;
});
let data = parseInt(bits, 2);
let arrBuf = new Uint8Array(2);
arrBuf[0] = data & ((1 << 8) - 1);
arrBuf[1] = data >> 8;
log.info(arrBuf)
event.pub(KEY_STATE_UPDATED, arrBuf);
unchangePacket--;
}
};
const setKeyState = (name, state) => {
if (name in keyState) {
keyState[name] = state;
unchangePacket = INPUT_STATE_PACKET;
}
};
return {
poll: poll,
setKeyState: setKeyState
}
})(event, KEY);