cloud-game/pkg/worker/cloud-storage/storage_test.go
Sadlil Rhythom 0e17092acb Refactor of cloud game overlord and overworker (#70)
* Introduce Makefile and go vendor directory for faster build

* WIP: Refactor cloud-game codebase with spliting overlord and worker binary

* Fix all issues and have a running build

* Complete first version of refactor
2019-09-12 03:35:21 +08:00

24 lines
429 B
Go

package storage
import (
"io/ioutil"
"log"
"testing"
)
func TestSaveGame(t *testing.T) {
client := NewInitClient()
data := []byte("Test Hello")
ioutil.WriteFile("/tmp/TempFile", data, 0644)
err := client.SaveFile("Test", "/tmp/TempFile")
if err != nil {
log.Panic(err)
}
loadData, err := client.LoadFile("Test")
if err != nil {
log.Panic(err)
}
if string(data) != string(loadData) {
log.Panic("Failed")
}
}