mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-18 00:55:40 +00:00
88 lines
2.3 KiB
JavaScript
88 lines
2.3 KiB
JavaScript
import { sub, SETTINGS_CHANGED, REFRESH_INPUT } from "event";
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import { env } from "env";
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import { input, pointer, keyboard } from "input";
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import { opts, settings } from "settings";
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import { gui } from "gui";
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const rootEl = document.getElementById("screen");
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const footerEl = document.getElementsByClassName("screen__footer")[0];
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const state = {
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components: [],
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current: undefined,
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forceFullscreen: false,
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};
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const toggle = async (component, force) => {
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if (component) {
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state.current = component;
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} // keep the last component
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state.components.forEach((c) => c.toggle(false));
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state.current?.toggle(force);
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if (state.forceFullscreen) {
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fullscreen(true);
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}
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};
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const init = () => {
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state.forceFullscreen = settings.loadOr(opts.FORCE_FULLSCREEN, false);
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sub(SETTINGS_CHANGED, () => {
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state.forceFullscreen = settings.get()[opts.FORCE_FULLSCREEN];
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});
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};
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const cursor = pointer.autoHide(rootEl, 2000);
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const trackPointer = pointer.track(rootEl, () => {
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const display = state.current;
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return { ...display.video.size, s: !!display?.hasDisplay };
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});
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const fullscreen = () => {
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if (state.current?.noFullscreen) return;
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let h = parseFloat(getComputedStyle(rootEl, null).height.replace("px", ""));
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env.display().toggleFullscreen(h !== window.innerHeight, rootEl);
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};
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const controls = async (locked = false) => {
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if (!state.current?.hasDisplay) return;
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if (env.isMobileDevice) return;
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if (!input.kbm) return;
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if (locked) {
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await pointer.lock(rootEl);
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}
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// oof, remove hover:hover when the pointer is forcibly locked,
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// leaving the element in the hovered state
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footerEl.classList.toggle("hover", !locked);
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trackPointer(locked);
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await keyboard.lock(locked);
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input.retropad.toggle(!locked);
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};
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rootEl.addEventListener("fullscreenchange", async () => {
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const fs = document.fullscreenElement !== null;
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cursor(!fs);
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gui.toggle(footerEl, fs);
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await controls(fs);
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state.current?.onFullscreen?.(fs);
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});
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sub(REFRESH_INPUT, async () => {
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await controls(document.fullscreenElement !== null);
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});
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export const screen = {
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fullscreen,
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toggle,
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/**
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* Adds a component. It should have toggle(bool) method and
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* an optional noFullscreen (bool) property.
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*/
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add: (...o) => state.components.push(...o),
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init,
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};
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