cloud-game/pkg/coordinator/workerapi.go
sergystepanov a4b4e0458f Unify all WebRTC signaling in the API
Users, workers, and the coordinator will now send WebRTC signaling
information through a single API endpoint with a unified structure. The
payload should contain either an sdp or ice field for further processing
by the designated handlers.

Replaced API endpoints:
  - (101) WebrtcOffer -> WebrtcSignal
    Removed API endpoints:
  - WebrtcAnswer (102)
  - WebrtcIce (103)
2026-06-06 18:19:07 +03:00

64 lines
2.2 KiB
Go

package coordinator
import "github.com/giongto35/cloud-game/v3/pkg/api"
func (w *Worker) InitWebrtcStream(id string, initiator bool, sdp string) (*api.InitWebrtcStreamResponse, error) {
return api.UnwrapChecked[api.InitWebrtcStreamResponse](
w.Send(api.InitWebrtcStream, api.InitWebrtcStreamRequest{Id: id, Initiator: initiator, Sdp: sdp}))
}
func (w *Worker) WebrtcSignal(id string, sdp, ice *string) {
w.Notify(api.WebrtcSignal, api.WebrtcSignalRequest{
Stateful: api.Stateful{Id: id}, Ice: ice, Sdp: sdp,
})
}
func (w *Worker) StartGame(id string, req api.GameStartUserRequest) (*api.StartGameResponse, error) {
return api.UnwrapChecked[api.StartGameResponse](
w.Send(api.StartGame, api.StartGameRequest{
StatefulRoom: api.StatefulRoom{Id: id, Rid: req.RoomId},
Game: req.GameName,
PlayerIndex: req.PlayerIndex,
Record: req.Record,
RecordUser: req.RecordUser,
}))
}
func (w *Worker) QuitGame(id string) {
w.Notify(api.QuitGame, api.GameQuitRequest{Id: id, Rid: w.RoomId})
}
func (w *Worker) SaveGame(id string) (*api.SaveGameResponse, error) {
return api.UnwrapChecked[api.SaveGameResponse](
w.Send(api.SaveGame, api.SaveGameRequest{Id: id, Rid: w.RoomId}))
}
func (w *Worker) LoadGame(id string) (*api.LoadGameResponse, error) {
return api.UnwrapChecked[api.LoadGameResponse](
w.Send(api.LoadGame, api.LoadGameRequest{Id: id, Rid: w.RoomId}))
}
func (w *Worker) ChangePlayer(id string, index int) (*api.ChangePlayerResponse, error) {
return api.UnwrapChecked[api.ChangePlayerResponse](
w.Send(api.ChangePlayer, api.ChangePlayerRequest{
StatefulRoom: api.StatefulRoom{Id: id, Rid: w.RoomId},
Index: index,
}))
}
func (w *Worker) ResetGame(id string) {
w.Notify(api.ResetGame, api.ResetGameRequest{Id: id, Rid: w.RoomId})
}
func (w *Worker) RecordGame(id string, rec bool, recUser string) (*api.RecordGameResponse, error) {
return api.UnwrapChecked[api.RecordGameResponse](
w.Send(api.RecordGame, api.RecordGameRequest{
StatefulRoom: api.StatefulRoom{Id: id, Rid: w.RoomId},
Active: rec,
User: recUser,
}))
}
func (w *Worker) TerminateSession(id string) {
_, _ = w.Send(api.TerminateSession, api.TerminateSessionRequest{Id: id})
}