mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-21 09:08:57 +00:00
150 lines
3.5 KiB
Go
150 lines
3.5 KiB
Go
package main
|
|
|
|
import (
|
|
"encoding/json"
|
|
"log"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/gorilla/websocket"
|
|
uuid "github.com/satori/go.uuid"
|
|
)
|
|
|
|
type Client struct {
|
|
conn *websocket.Conn
|
|
|
|
sendLock sync.Mutex
|
|
// sendCallback is callback based on packetID
|
|
sendCallback map[string]func(req WSPacket)
|
|
sendCallbackLock sync.Mutex
|
|
// recvCallback is callback when receive based on ID of the packet
|
|
recvCallback map[string]func(req WSPacket)
|
|
}
|
|
|
|
type WSPacket struct {
|
|
ID string `json:"id"`
|
|
Data string `json:"data"`
|
|
|
|
RoomID string `json:"room_id"`
|
|
PlayerIndex int `json:"player_index"`
|
|
|
|
TargetHostID string `json:"target_id"`
|
|
PacketID string `json:"packet_id"`
|
|
// Globally ID of a session
|
|
SessionID string `json:"session_id"`
|
|
}
|
|
|
|
var EmptyPacket = WSPacket{}
|
|
|
|
func NewClient(conn *websocket.Conn) *Client {
|
|
sendCallback := map[string]func(WSPacket){}
|
|
recvCallback := map[string]func(WSPacket){}
|
|
return &Client{
|
|
conn: conn,
|
|
|
|
sendCallback: sendCallback,
|
|
recvCallback: recvCallback,
|
|
}
|
|
}
|
|
|
|
// send sends a packet and trigger callback when the packet comes back
|
|
func (c *Client) send(request WSPacket, callback func(response WSPacket)) {
|
|
request.PacketID = uuid.Must(uuid.NewV4()).String()
|
|
data, err := json.Marshal(request)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
// TODO: Consider using lock free
|
|
c.sendLock.Lock()
|
|
c.conn.WriteMessage(websocket.TextMessage, data)
|
|
c.sendLock.Unlock()
|
|
wrapperCallback := func(resp WSPacket) {
|
|
resp.PacketID = request.PacketID
|
|
resp.SessionID = request.SessionID
|
|
callback(resp)
|
|
}
|
|
if callback == nil {
|
|
return
|
|
}
|
|
c.sendCallbackLock.Lock()
|
|
c.sendCallback[request.PacketID] = wrapperCallback
|
|
c.sendCallbackLock.Unlock()
|
|
}
|
|
|
|
// receive receive and response back
|
|
func (c *Client) receive(id string, f func(response WSPacket) (request WSPacket)) {
|
|
c.recvCallback[id] = func(response WSPacket) {
|
|
req := f(response)
|
|
// Add Meta data
|
|
req.PacketID = response.PacketID
|
|
req.SessionID = response.SessionID
|
|
|
|
// Skip rqeuest if it is EmptyPacket
|
|
if req == EmptyPacket {
|
|
return
|
|
}
|
|
resp, err := json.Marshal(req)
|
|
if err != nil {
|
|
log.Println("[!] json marshal error:", err)
|
|
}
|
|
//c.conn.SetWriteDeadline(time.Now().Add(writeWait))
|
|
c.sendLock.Lock()
|
|
c.conn.WriteMessage(websocket.TextMessage, resp)
|
|
c.sendLock.Unlock()
|
|
}
|
|
}
|
|
|
|
// syncSend sends a packet and wait for callback till the packet comes back
|
|
func (c *Client) syncSend(request WSPacket) (response WSPacket) {
|
|
res := make(chan WSPacket)
|
|
f := func(resp WSPacket) {
|
|
res <- resp
|
|
}
|
|
c.send(request, f)
|
|
return <-res
|
|
}
|
|
|
|
// heartbeat maintains connection to server
|
|
func (c *Client) heartbeat() {
|
|
// send heartbeat every 1s
|
|
timer := time.Tick(time.Second)
|
|
|
|
for range timer {
|
|
c.send(WSPacket{ID: "heartbeat"}, nil)
|
|
}
|
|
}
|
|
|
|
func (c *Client) listen() {
|
|
for {
|
|
// log.Println("Waiting for message ...")
|
|
_, rawMsg, err := c.conn.ReadMessage()
|
|
if err != nil {
|
|
log.Println("[!] read:", err)
|
|
break
|
|
}
|
|
wspacket := WSPacket{}
|
|
err = json.Unmarshal(rawMsg, &wspacket)
|
|
if err != nil {
|
|
continue
|
|
}
|
|
|
|
// Check if some async send is waiting for the response based on packetID
|
|
// TODO: Change to read lock
|
|
c.sendCallbackLock.Lock()
|
|
callback, ok := c.sendCallback[wspacket.PacketID]
|
|
c.sendCallbackLock.Unlock()
|
|
if ok {
|
|
go callback(wspacket)
|
|
c.sendCallbackLock.Lock()
|
|
delete(c.sendCallback, wspacket.PacketID)
|
|
c.sendCallbackLock.Unlock()
|
|
// Skip receiveCallback to avoid duplication
|
|
continue
|
|
}
|
|
// Check if some receiver with the ID is registered
|
|
if callback, ok := c.recvCallback[wspacket.ID]; ok {
|
|
go callback(wspacket)
|
|
}
|
|
}
|
|
}
|