cloud-game/overlord/worker.go
giongto35 f50ae5e844
Worker auto reconnect (#34)
* Change join to start

* WIP

* Use RouteWork to route worker call

* Add reconnect

* Update main test

* Remove fatal

* Update test

* Remove unnecessary
2019-05-23 19:23:45 +08:00

48 lines
1.3 KiB
Go

package overlord
import (
"log"
"github.com/giongto35/cloud-game/cws"
"github.com/gorilla/websocket"
)
type WorkerClient struct {
*cws.Client
ServerID string
}
// RouteWorker are all routes server received from worker
func (o *Server) RouteWorker(workerClient *WorkerClient) {
// registerRoom event from a server, when server created a new room.
// RoomID is global so it is managed by overlord.
workerClient.Receive("registerRoom", func(resp cws.WSPacket) cws.WSPacket {
log.Println("Overlord: Received registerRoom ", resp.Data, workerClient.ServerID)
o.roomToServer[resp.Data] = workerClient.ServerID
return cws.WSPacket{
ID: "registerRoom",
}
})
// getRoom returns the server ID based on requested roomID.
workerClient.Receive("getRoom", func(resp cws.WSPacket) cws.WSPacket {
log.Println("Overlord: Received a getroom request")
log.Println("Result: ", o.roomToServer[resp.Data])
return cws.WSPacket{
ID: "getRoom",
Data: o.roomToServer[resp.Data],
}
})
workerClient.Receive("heartbeat", func(resp cws.WSPacket) cws.WSPacket {
return resp
})
}
// NewWorkerClient returns a client connecting to worker. This connection exchanges information between workers and server
func NewWorkerClient(c *websocket.Conn, serverID string) *WorkerClient {
return &WorkerClient{
Client: cws.NewClient(c),
ServerID: serverID,
}
}