cloud-game/pkg/overlord/worker.go
Sadlil Rhythom 0e17092acb Refactor of cloud game overlord and overworker (#70)
* Introduce Makefile and go vendor directory for faster build

* WIP: Refactor cloud-game codebase with spliting overlord and worker binary

* Fix all issues and have a running build

* Complete first version of refactor
2019-09-12 03:35:21 +08:00

54 lines
1.5 KiB
Go

package overlord
import (
"log"
"github.com/giongto35/cloud-game/pkg/cws"
"github.com/gorilla/websocket"
)
type WorkerClient struct {
*cws.Client
ServerID string
Address string
StunTurnServer string
IsAvailable bool
}
// RouteWorker are all routes server received from worker
func (o *Server) RouteWorker(workerClient *WorkerClient) {
// registerRoom event from a server, when server created a new room.
// RoomID is global so it is managed by overlord.
workerClient.Receive("registerRoom", func(resp cws.WSPacket) cws.WSPacket {
log.Println("Overlord: Received registerRoom ", resp.Data, workerClient.ServerID)
o.roomToServer[resp.Data] = workerClient.ServerID
return cws.WSPacket{
ID: "registerRoom",
}
})
// getRoom returns the server ID based on requested roomID.
workerClient.Receive("getRoom", func(resp cws.WSPacket) cws.WSPacket {
log.Println("Overlord: Received a getroom request")
log.Println("Result: ", o.roomToServer[resp.Data])
return cws.WSPacket{
ID: "getRoom",
Data: o.roomToServer[resp.Data],
}
})
workerClient.Receive("heartbeat", func(resp cws.WSPacket) cws.WSPacket {
return resp
})
}
// NewWorkerClient returns a client connecting to worker. This connection exchanges information between workers and server
func NewWorkerClient(c *websocket.Conn, serverID string, address string, stunturn string) *WorkerClient {
return &WorkerClient{
Client: cws.NewClient(c),
ServerID: serverID,
Address: address,
StunTurnServer: stunturn,
IsAvailable: true,
}
}