mirror of
https://github.com/giongto35/cloud-game.git
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* Follow Go standard for naming constants * Use reformatted pixFormats for Libretro cores * Use OpenGL 2.1 Core profile bindings for render instead 4.1 * Cleanup the code * SDL attributes should be set before the sdl.Init call * Use simple vertical frame flip function instead imaging lib with OpenGL renderer * Use the separate control flow for the macOS OpenGL context handling * Add OpenGL pixel type/format switch based on cores callback * Use unified log instead of fmt * Clean code * Remove unnecessary SDL init flag * Printout errors with SDL / OpenGL functions * Add CGO Libretro logging output * Use main thread lock for windows and OpenGL context * Remove Darwin OS switch * Add extended OpenGL version info print * Update Libretro cores info print * Add game library module (#232) * Add game library * Add missing local game lib files * Add missing return statement * Use v2 suffix * Bump the dependencies * Update Libretro modules to support headless test runners * Port old savestates tests as example for Libretro cores runner testing * Add n64 core example game and a test * Update room tests for various games * Add frame dump support for CI builds * Add frame rendering to image output for core testing * Update ROM frame exporter in tests * Disable Docker image publishing * Add frame rendering output for non-gl cores for CI * Add auto GL context override for headless, gpu-less machines (e.g. Github CI Xeon) * Add Windows CI headless cores frame render config * Add missing Mesa OpenGL drivers to Ubuntu CI * Add mupen n64 core download into CI tests * Add Linux, macOS, Windows core frame render tests into CI * Remove unnecessary var * Add some comments * Revert Y flip * Move OpenGL into a separate package * Add SDL package * Update modules
121 lines
3.7 KiB
YAML
Vendored
121 lines
3.7 KiB
YAML
Vendored
# ------------------------------------------------------------
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# Build workflow (Linux x64, macOS x64, Windows x64)
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# ------------------------------------------------------------
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name: build
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on:
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push:
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branches:
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- master
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tags-ignore:
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- 'v*'
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pull_request:
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branches:
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- master
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jobs:
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build:
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name: Build
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strategy:
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matrix:
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os: [ ubuntu-latest, macos-latest, windows-latest ]
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-go@v2
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with:
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go-version: ^1.15
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- name: Get Linux dev libraries and tools
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if: matrix.os == 'ubuntu-latest'
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run: |
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sudo apt-get update
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sudo apt-get install -y make pkg-config libvpx-dev libopus-dev libopusfile-dev libsdl2-dev libgl1-mesa-glx
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- name: Get MacOS dev libraries and tools
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if: matrix.os == 'macos-latest'
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run: |
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brew install libvpx pkg-config opus opusfile sdl2
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- name: Get Windows dev libraries and tools
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if: matrix.os == 'windows-latest'
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uses: msys2/setup-msys2@v2
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with:
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msystem: MINGW64
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path-type: inherit
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update: true
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install: >
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mingw-w64-x86_64-gcc
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mingw-w64-x86_64-pkg-config
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mingw-w64-x86_64-dlfcn
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mingw-w64-x86_64-libvpx
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mingw-w64-x86_64-opusfile
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mingw-w64-x86_64-SDL2
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- name: Load Go modules maybe?
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uses: actions/cache@v2
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with:
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path: ~/go/pkg/mod
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key: ${{ runner.os }}-go-${{ hashFiles('**/go.sum') }}
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restore-keys: |
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${{ runner.os }}-go-
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- name: Build Windows app
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if: matrix.os == 'windows-latest'
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shell: msys2 {0}
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run: |
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wget -q https://github.com/pal1000/mesa-dist-win/releases/download/20.2.1/mesa3d-20.2.1-release-mingw.7z
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"/c/Program Files/7-Zip/7z.exe" x mesa3d-20.2.1-release-mingw.7z -omesa
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echo -e " 2\r\n 8\r\n " >> commands
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./mesa/systemwidedeploy.cmd < ./commands
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wget -q https://buildbot.libretro.com/nightly/windows/x86_64/latest/mupen64plus_next_libretro.dll.zip
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"/c/Program Files/7-Zip/7z.exe" x mupen64plus_next_libretro.dll.zip -oassets/emulator/libretro/cores
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make build
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- name: Build Linux app
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if: matrix.os == 'ubuntu-latest'
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run: |
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make build
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- name: Build macOS app
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if: matrix.os == 'macos-latest'
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run: |
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make build
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- name: Verify core rendering (windows-latest)
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if: matrix.os == 'windows-latest' && always()
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shell: msys2 {0}
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env:
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MESA_GL_VERSION_OVERRIDE: 3.3COMPAT
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run: |
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go test -run TestAllEmulatorRooms ./pkg/worker/room -v -renderFrames -autoGlContext -outputPath "../../../_rendered"
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- name: Verify core rendering (ubuntu-latest)
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if: matrix.os == 'ubuntu-latest' && always()
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env:
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MESA_GL_VERSION_OVERRIDE: 3.3COMPAT
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run: |
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xvfb-run --auto-servernum go test -run TestAllEmulatorRooms ./pkg/worker/room -v -renderFrames -autoGlContext -outputPath "../../../_rendered"
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- name: Verify core rendering (macos-latest)
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if: matrix.os == 'macos-latest' && always()
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run: |
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go test -run TestAllEmulatorRooms ./pkg/worker/room -v -renderFrames -outputPath "../../../_rendered"
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- uses: actions/upload-artifact@v2
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with:
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path: _rendered/*.png
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docker_build_check:
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name: Build (docker)
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runs-on: ubuntu-latest
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if: github.event_name == 'pull_request'
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steps:
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- name: Get the source
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uses: actions/checkout@v2
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- name: Try to build Docker image
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run: docker build .
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