mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-25 11:03:56 +00:00
175 lines
4.1 KiB
Go
175 lines
4.1 KiB
Go
package ui
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import (
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"image"
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"github.com/giongto35/game-online/nes"
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"github.com/go-gl/gl/v2.1/gl"
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"github.com/go-gl/glfw/v3.2/glfw"
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)
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const padding = 0
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type GameView struct {
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director *Director
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console *nes.Console
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title string
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hash string
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texture uint32
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record bool
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frames []image.Image
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keyPressed []bool
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imageChannel chan *image.RGBA
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inputChannel chan int
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}
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func NewGameView(director *Director, console *nes.Console, title, hash string, imageChannel chan *image.RGBA, inputChannel chan int) View {
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texture := createTexture()
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gameview := &GameView{director, console, title, hash, texture, false, nil, make([]bool, 255), imageChannel, inputChannel}
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go gameview.ListenToInputChannel()
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return gameview
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}
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func (view *GameView) ListenToInputChannel() {
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for {
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key := <-view.inputChannel
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if key < 0 {
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view.keyPressed[-key] = false
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} else {
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view.keyPressed[key] = true
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}
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}
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}
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func (view *GameView) Enter() {
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gl.ClearColor(0, 0, 0, 1)
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view.director.SetTitle(view.title)
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view.console.SetAudioChannel(view.director.audio.channel)
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view.console.SetAudioSampleRate(view.director.audio.sampleRate)
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view.director.window.SetKeyCallback(view.onKey)
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// load state
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if err := view.console.LoadState(savePath(view.hash)); err == nil {
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return
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} else {
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view.console.Reset()
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}
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// load sram
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cartridge := view.console.Cartridge
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if cartridge.Battery != 0 {
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if sram, err := readSRAM(sramPath(view.hash)); err == nil {
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cartridge.SRAM = sram
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}
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}
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}
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func (view *GameView) Exit() {
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view.director.window.SetKeyCallback(nil)
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view.console.SetAudioChannel(nil)
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view.console.SetAudioSampleRate(0)
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// save sram
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cartridge := view.console.Cartridge
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if cartridge.Battery != 0 {
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writeSRAM(sramPath(view.hash), cartridge.SRAM)
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}
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// save state
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view.console.SaveState(savePath(view.hash))
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}
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func (view *GameView) Update(t, dt float64) {
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if dt > 1 {
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dt = 0
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}
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window := view.director.window
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console := view.console
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if joystickReset(glfw.Joystick1) {
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view.director.ShowMenu()
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}
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if joystickReset(glfw.Joystick2) {
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view.director.ShowMenu()
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}
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if readKey(window, glfw.KeyEscape) {
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view.director.ShowMenu()
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}
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//updateControllers(window, console)
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view.updateControllers()
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console.StepSeconds(dt)
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gl.BindTexture(gl.TEXTURE_2D, view.texture)
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setTexture(console.Buffer())
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view.imageChannel <- console.Buffer()
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drawBuffer(view.director.window)
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gl.BindTexture(gl.TEXTURE_2D, 0)
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if view.record {
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view.frames = append(view.frames, copyImage(console.Buffer()))
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}
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}
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func (view *GameView) onKey(window *glfw.Window,
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key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) {
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if action == glfw.Press {
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switch key {
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case glfw.KeySpace:
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screenshot(view.console.Buffer())
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case glfw.KeyR:
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view.console.Reset()
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case glfw.KeyTab:
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if view.record {
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view.record = false
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animation(view.frames)
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view.frames = nil
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} else {
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view.record = true
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}
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}
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}
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}
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func drawBuffer(window *glfw.Window) {
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w, h := window.GetFramebufferSize()
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s1 := float32(w) / 256
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s2 := float32(h) / 240
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f := float32(1 - padding)
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var x, y float32
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if s1 >= s2 {
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x = f * s2 / s1
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y = f
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} else {
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x = f
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y = f * s1 / s2
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}
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gl.Begin(gl.QUADS)
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gl.TexCoord2f(0, 1)
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gl.Vertex2f(-x, -y)
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gl.TexCoord2f(1, 1)
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gl.Vertex2f(x, -y)
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gl.TexCoord2f(1, 0)
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gl.Vertex2f(x, y)
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gl.TexCoord2f(0, 0)
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gl.Vertex2f(-x, y)
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gl.End()
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}
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func updateControllers(window *glfw.Window, console *nes.Console) {
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turbo := console.PPU.Frame%6 < 3
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k1 := readKeys(window, turbo)
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j1 := readJoystick(glfw.Joystick1, turbo)
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j2 := readJoystick(glfw.Joystick2, turbo)
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console.SetButtons1(combineButtons(k1, j1))
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console.SetButtons2(j2)
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}
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func (view *GameView) updateControllers() {
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// TODO: switch case
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var buttons [8]bool
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buttons[nes.ButtonLeft] = view.keyPressed[37]
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buttons[nes.ButtonUp] = view.keyPressed[38]
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buttons[nes.ButtonRight] = view.keyPressed[39]
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buttons[nes.ButtonDown] = view.keyPressed[40]
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buttons[nes.ButtonA] = view.keyPressed[32]
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buttons[nes.ButtonB] = view.keyPressed[17]
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buttons[nes.ButtonStart] = view.keyPressed[13]
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buttons[nes.ButtonSelect] = view.keyPressed[16]
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view.console.Controller1.SetButtons(buttons)
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}
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