mirror of
https://github.com/giongto35/cloud-game.git
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93 lines
2.5 KiB
Go
93 lines
2.5 KiB
Go
package dtls
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type fragment struct {
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recordLayerHeader recordLayerHeader
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handshakeHeader handshakeHeader
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data []byte
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}
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type fragmentBuffer struct {
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// map of MessageSequenceNumbers that hold slices of fragments
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cache map[uint16][]*fragment
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currentMessageSequenceNumber uint16
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}
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func newFragmentBuffer() *fragmentBuffer {
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return &fragmentBuffer{cache: map[uint16][]*fragment{}}
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}
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// Attempts to push a DTLS packet to the fragmentBuffer
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// when it returns true it means the fragmentBuffer has inserted and the buffer shouldn't be handled
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// when an error returns it is fatal, and the DTLS connection should be stopped
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func (f *fragmentBuffer) push(buf []byte) (bool, error) {
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frag := new(fragment)
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if err := frag.recordLayerHeader.Unmarshal(buf); err != nil {
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return false, err
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}
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// fragment isn't a handshake, we don't need to handle it
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if frag.recordLayerHeader.contentType != contentTypeHandshake {
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return false, nil
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}
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if err := frag.handshakeHeader.Unmarshal(buf[recordLayerHeaderSize:]); err != nil {
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return false, err
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}
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if _, ok := f.cache[frag.handshakeHeader.messageSequence]; !ok {
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f.cache[frag.handshakeHeader.messageSequence] = []*fragment{}
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}
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// Discard all headers, when rebuilding the packet we will re-build
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frag.data = append([]byte{}, buf[recordLayerHeaderSize+handshakeHeaderLength:]...)
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f.cache[frag.handshakeHeader.messageSequence] = append(f.cache[frag.handshakeHeader.messageSequence], frag)
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return true, nil
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}
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func (f *fragmentBuffer) pop() []byte {
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frags, ok := f.cache[f.currentMessageSequenceNumber]
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if !ok {
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return nil
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}
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// Go doesn't support recursive lambdas
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var appendMessage func(targetOffset uint32) bool
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rawMessage := []byte{}
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appendMessage = func(targetOffset uint32) bool {
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for _, f := range frags {
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if f.handshakeHeader.fragmentOffset == targetOffset {
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fragmentEnd := (f.handshakeHeader.fragmentOffset + f.handshakeHeader.fragmentLength)
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if fragmentEnd != f.handshakeHeader.length {
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if !appendMessage(fragmentEnd) {
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return false
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}
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}
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rawMessage = append(f.data, rawMessage...)
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return true
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}
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}
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return false
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}
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// Recursively collect up
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if !appendMessage(0) {
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return nil
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}
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firstHeader := frags[0].handshakeHeader
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firstHeader.fragmentOffset = 0
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firstHeader.fragmentLength = firstHeader.length
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rawHeader, err := firstHeader.Marshal()
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if err != nil {
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return nil
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}
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delete(f.cache, f.currentMessageSequenceNumber)
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f.currentMessageSequenceNumber++
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return append(rawHeader, rawMessage...)
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}
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