cloud-game/web/js/input/touch.js
88hcsif 091b086bcb
N64 Support (#195)
* Allow HTTP access to Raspberry Pi over local network
Lower audio buffer maximum theoretical size to get the worker code to compile on Raspberry Pi

* Add https port flag to run https worker and coordinator on the same machine
Add https chain and key flags to allow to use an existing certificate and bypass letsencrypt
Note the ping address resolution is still broken with this configuration

* Add option to define a ping server in the coordinator
This is useful when it is not predicatable what address and port the worker will be runnning at
This only works when there is a single worker

* Free temporarily allocated CStrings
Store constant CString

* Only load core once and unload it when done

* Add Nintendo 64 support!
Disclaimer: only tested with Mupen64plus and Mupen64plusNext on Raspberry Pi.
It probably needs more work to run on every system and with other OpenGL libretro libraries.
Input controls are hacked together, it really needs analog stick and remapping support to play in a nicer way.
I am worried there might be a memory leak when unloading Mupen64plus but this needs further investigation.

* Add analog sticks + R2,L2,R3,L3 support

* Add client logic to control left analog stick via keyboard and touch
Add client logic to toggle between dpad mode and analog mode (even for joystick)
Might need to revisit if and when remapping is implemented
Tocuh sensitivity of analog stick is pretty high, might need tweaking

* Add cores for Raspberry Pi
Add N64 core for linux x86_64

* Reset use OpenGL flag on nanoarch shutdown (line lost in refactoring)
2020-06-17 18:07:10 +08:00

312 lines
9.8 KiB
JavaScript
Vendored

/**
* Touch controls.
*
* Virtual Gamepad / Joystick
* Left panel - Dpad
*
* @link https://jsfiddle.net/aa0et7tr/5/
* @version 1
*/
const touch = (() => {
const MAX_DIFF = 20; // radius of circle boundary
// vpad state, use for mouse button down
let vpadState = {[KEY.UP]: false, [KEY.DOWN]: false, [KEY.LEFT]: false, [KEY.RIGHT]: false};
let analogState = [0, 0];
let vpadTouchIdx = null;
let vpadTouchDrag = null;
let vpadHolder = $("#circle-pad-holder");
let vpadCircle = $("#circle-pad");
const window_ = $(window);
const buttons = $(".btn");
const playerSlider = $("#playeridx")
const dpad = $(".dpad");
const dpadToggle = document.getElementById('dpad-toggle')
dpadToggle.addEventListener('change', (e) => {
event.pub(DPAD_TOGGLE, {checked: e.target.checked});
});
let dpadMode = true;
const deadZone = 0.1;
function onDpadToggle(checked) {
if (dpadMode === checked) {
return //error?
}
if (dpadMode) {
dpadMode = false;
vpadHolder.addClass('dpad-empty');
vpadCircle.addClass('bong-full');
// reset dpad keys pressed before moving to analog stick mode
resetVpadState()
} else {
dpadMode = true;
vpadHolder.removeClass('dpad-empty');
vpadCircle.removeClass('bong-full');
}
}
function resetVpadState() {
if (dpadMode) {
// trigger up event?
checkVpadState(KEY.UP, false);
checkVpadState(KEY.DOWN, false);
checkVpadState(KEY.LEFT, false);
checkVpadState(KEY.RIGHT, false);
} else {
checkAnalogState(0, 0);
checkAnalogState(1, 0);
}
vpadTouchDrag = null;
vpadTouchIdx = null;
dpad.removeClass('pressed');
}
function checkVpadState(axis, state) {
if (state !== vpadState[axis]) {
vpadState[axis] = state;
event.pub(state ? KEY_PRESSED : KEY_RELEASED, {key: axis});
}
}
function checkAnalogState(axis, value) {
if (-deadZone < value && value < deadZone) value = 0;
if (analogState[axis] !== value) {
analogState[axis] = value;
event.pub(AXIS_CHANGED, {id: axis, value: value});
}
}
function handleVpadJoystickDown(event) {
vpadCircle.css('transition', '0s');
vpadCircle.css('-moz-transition', '0s');
vpadCircle.css('-webkit-transition', '0s');
if (event.changedTouches) {
resetVpadState();
vpadTouchIdx = event.changedTouches[0].identifier;
event.clientX = event.changedTouches[0].clientX;
event.clientY = event.changedTouches[0].clientY;
}
vpadTouchDrag = {x: event.clientX, y: event.clientY};
}
function handleVpadJoystickUp() {
if (vpadTouchDrag === null) return;
vpadCircle.css('transition', '.2s');
vpadCircle.css('-moz-transition', '.2s');
vpadCircle.css('-webkit-transition', '.2s');
vpadCircle.css('transform', 'translate3d(0px, 0px, 0px)');
vpadCircle.css('-moz-transform', 'translate3d(0px, 0px, 0px)');
vpadCircle.css('-webkit-transform', 'translate3d(0px, 0px, 0px)');
resetVpadState();
}
function handleVpadJoystickMove(event) {
if (vpadTouchDrag === null) return;
if (event.changedTouches) {
// check if moving source is from other touch?
for (let i = 0; i < event.changedTouches.length; i++) {
if (event.changedTouches[i].identifier === vpadTouchIdx) {
event.clientX = event.changedTouches[i].clientX;
event.clientY = event.changedTouches[i].clientY;
}
}
if (event.clientX === undefined || event.clientY === undefined)
return;
}
let xDiff = event.clientX - vpadTouchDrag.x;
let yDiff = event.clientY - vpadTouchDrag.y;
let angle = Math.atan2(yDiff, xDiff);
let distance = Math.min(MAX_DIFF, Math.hypot(xDiff, yDiff));
let xNew = distance * Math.cos(angle);
let yNew = distance * Math.sin(angle);
if (env.display().isLayoutSwitched) {
let tmp = xNew;
xNew = yNew;
yNew = -tmp;
}
let style = `translate(${xNew}px, ${yNew}px)`;
vpadCircle.css('transform', style);
vpadCircle.css('-webkit-transform', style);
vpadCircle.css('-moz-transform', style);
let xRatio = xNew / MAX_DIFF;
let yRatio = yNew / MAX_DIFF;
if (dpadMode) {
checkVpadState(KEY.LEFT, xRatio <= -0.5);
checkVpadState(KEY.RIGHT, xRatio >= 0.5);
checkVpadState(KEY.UP, yRatio <= -0.5);
checkVpadState(KEY.DOWN, yRatio >= 0.5);
} else {
checkAnalogState(0, xRatio);
checkAnalogState(1, yRatio);
}
}
/*
Right side - Control buttons
*/
function handleButtonDown() {
checkVpadState($(this).attr('value'), true);
// add touchIdx?
}
function handleButtonUp() {
checkVpadState($(this).attr('value'), false);
}
/*
Player index slider
*/
function handlePlayerSlider() {
socket.updatePlayerIndex($(this).val() - 1);
}
/*
Touch menu
*/
let menuTouchIdx = null;
let menuTouchDrag = null;
let menuTouchTime = null;
function handleMenuDown(event) {
// Identify of touch point
if (event.changedTouches) {
menuTouchIdx = event.changedTouches[0].identifier;
event.clientX = event.changedTouches[0].clientX;
event.clientY = event.changedTouches[0].clientY;
}
menuTouchDrag = {x: event.clientX, y: event.clientY,};
menuTouchTime = Date.now();
}
function handleMenuMove(evt) {
if (menuTouchDrag === null) return;
if (evt.changedTouches) {
// check if moving source is from other touch?
for (let i = 0; i < evt.changedTouches.length; i++) {
if (evt.changedTouches[i].identifier === menuTouchIdx) {
evt.clientX = evt.changedTouches[i].clientX;
evt.clientY = evt.changedTouches[i].clientY;
}
}
if (evt.clientX === undefined || evt.clientY === undefined)
return;
}
const pos = env.display().isLayoutSwitched ? evt.clientX - menuTouchDrag.x : menuTouchDrag.y - evt.clientY;
event.pub(MENU_PRESSED, pos);
}
function handleMenuUp(evt) {
if (menuTouchDrag === null) return;
if (evt.changedTouches) {
if (evt.changedTouches[0].identifier !== menuTouchIdx)
return;
evt.clientX = evt.changedTouches[0].clientX;
evt.clientY = evt.changedTouches[0].clientY;
}
let newY = env.display().isLayoutSwitched ? -menuTouchDrag.x + evt.clientX : menuTouchDrag.y - evt.clientY;
let interval = Date.now() - menuTouchTime; // 100ms?
if (interval < 200) {
// calc velo
newY = newY / interval * 250;
}
// current item?
event.pub(MENU_RELEASED, newY);
menuTouchDrag = null;
}
/*
Common events
*/
function handleWindowMove(event) {
event.preventDefault();
handleVpadJoystickMove(event);
handleMenuMove(event);
// moving touch
if (event.changedTouches) {
for (let i = 0; i < event.changedTouches.length; i++) {
if (event.changedTouches[i].identifier !== menuTouchIdx && event.changedTouches[i].identifier !== vpadTouchIdx) {
// check class
let elem = document.elementFromPoint(event.changedTouches[i].clientX, event.changedTouches[i].clientY);
if (elem.classList.contains('btn')) {
$(elem).trigger('touchstart');
} else {
buttons.trigger('touchend');
}
}
}
}
}
function handleWindowUp(ev) {
handleVpadJoystickUp(ev);
handleMenuUp(ev);
buttons.trigger('touchend');
}
// touch/mouse events for control buttons. mouseup events is binded to window.
buttons.on('mousedown', handleButtonDown);
buttons.on('touchstart', handleButtonDown);
buttons.on('touchend', handleButtonUp);
// touch/mouse events for dpad. mouseup events is binded to window.
vpadHolder.on('mousedown', handleVpadJoystickDown);
vpadHolder.on('touchstart', handleVpadJoystickDown);
vpadHolder.on('touchend', handleVpadJoystickUp);
// touch/mouse events for player slider.
playerSlider.on('oninput', handlePlayerSlider);
playerSlider.on('onchange', handlePlayerSlider);
playerSlider.on('mouseup', handlePlayerSlider);
// Bind events for menu
// TODO change this flow
event.pub(MENU_HANDLER_ATTACHED, {event: 'mousedown', handler: handleMenuDown});
event.pub(MENU_HANDLER_ATTACHED, {event: 'touchstart', handler: handleMenuDown});
event.pub(MENU_HANDLER_ATTACHED, {event: 'touchend', handler: handleMenuUp});
event.sub(DPAD_TOGGLE, (data) => onDpadToggle(data.checked));
return {
init: () => {
// add buttons into the state 🤦
$('.btn, .btn-big').each((_, el) => {
vpadState[$(el).attr('value')] = false;
});
// Bind events for window
window_.on('mousemove', handleWindowMove);
window_[0].addEventListener('touchmove', handleWindowMove, {passive: false});
window_.on('mouseup', handleWindowUp);
log.info('[input] touch input has been initialized');
}
}
})($, document, event, KEY, window);