cloud-game/web/js/init.js
2022-04-11 17:46:10 +03:00

26 lines
708 B
JavaScript

settings.init();
(() => {
let lvl = settings.loadOr(opts.LOG_LEVEL, log.DEFAULT);
// migrate old log level options
// !to remove at some point
if (isNaN(lvl)) {
console.warn(
`The log value [${lvl}] is not supported! ` +
`The default value [debug] will be used instead.`);
settings.set(opts.LOG_LEVEL, `${log.DEFAULT}`)
lvl = log.DEFAULT
}
log.level = lvl
})();
keyboard.init();
joystick.init();
touch.init();
stream.init();
[roomId, zone] = room.loadMaybe();
// find worker id if present
const wid = new URLSearchParams(document.location.search).get('wid');
// if from URL -> start game immediately!
socket.init(roomId, wid, zone);