cloud-game/web/js/gameList.js
2023-04-27 19:50:07 +03:00

111 lines
3.2 KiB
JavaScript

/**
* Game list module.
* @version 1
*/
const gameList = (() => {
// state
let games = [];
let gameIndex = 1;
let gamePickTimer = null;
// UI
const listBox = document.getElementById('menu-container');
const menuItemChoice = document.getElementById('menu-item-choice');
const MENU_TOP_POSITION = 102;
const MENU_SELECT_THRESHOLD_MS = 180;
let menuTop = MENU_TOP_POSITION;
let menuInSelection = false;
const MENU_TRANSITION_DEFAULT = `top ${MENU_SELECT_THRESHOLD_MS}ms`;
listBox.style.transition = MENU_TRANSITION_DEFAULT;
let gamesElList;
const setGames = (gameList) => {
games = gameList !== null ? gameList.sort((a, b) => a > b ? 1 : -1) : [];
};
const render = () => {
log.debug('[games] load game menu');
listBox.innerHTML = games
.map(game => `<div class="menu-item"><div><span>${game}</span></div></div>`)
.join('');
};
const show = () => {
render();
gamesElList = listBox.querySelectorAll(`.menu-item span`);
menuItemChoice.style.display = "block";
pickGame();
};
const bounds = (i = gameIndex) => (i % games.length + games.length) % games.length
const clearPrev = () => {
let prev = gamesElList[gameIndex]
if (prev) {
prev.classList.remove('pick', 'text-move');
}
}
const pickGame = (index) => {
clearPrev()
gameIndex = bounds(index)
const i = gamesElList[gameIndex];
if (i) {
setTimeout(() => i.classList.add('pick'), 50)
!menuInSelection && i.classList.add('text-move')
}
// transition menu box
menuTop = MENU_TOP_POSITION - gameIndex * 36;
listBox.style.top = `${menuTop}px`;
};
const startGamePickerTimer = (upDirection) => {
menuInSelection = true
if (gamePickTimer !== null) return;
const shift = upDirection ? -1 : 1;
pickGame(gameIndex + shift);
// velocity?
// keep rolling the game list if the button is pressed
gamePickTimer = setInterval(() => {
pickGame(gameIndex + shift, true);
}, MENU_SELECT_THRESHOLD_MS);
};
const stopGamePickerTimer = () => {
menuInSelection = false
gamesElList[gameIndex] && gamesElList[gameIndex].classList.add('text-move')
if (gamePickTimer === null) return;
clearInterval(gamePickTimer);
gamePickTimer = null;
};
const onMenuPressed = (newPosition) => {
clearPrev()
listBox.style.transition = '';
listBox.style.top = `${menuTop - newPosition}px`;
};
const onMenuReleased = (position) => {
listBox.style.transition = MENU_TRANSITION_DEFAULT
menuTop -= position;
pickGame(Math.round((menuTop - MENU_TOP_POSITION) / -36));
};
event.sub(MENU_PRESSED, onMenuPressed);
event.sub(MENU_RELEASED, onMenuReleased);
return {
startGamePickerTimer: startGamePickerTimer,
stopGamePickerTimer: stopGamePickerTimer,
pickGame: pickGame,
show: show,
set: setGames,
getCurrentGame: () => games[gameIndex]
}
})(document, event, log);