cloud-game/cmd/worker/main.go
2023-05-12 14:31:21 +03:00

38 lines
873 B
Go

package main
import (
"time"
"github.com/giongto35/cloud-game/v3/pkg/config"
"github.com/giongto35/cloud-game/v3/pkg/logger"
"github.com/giongto35/cloud-game/v3/pkg/os"
"github.com/giongto35/cloud-game/v3/pkg/worker"
"github.com/giongto35/cloud-game/v3/pkg/worker/thread"
)
var Version = "?"
func run() {
conf, paths := config.NewWorkerConfig()
conf.ParseFlags()
log := logger.NewConsole(conf.Worker.Debug, "w", false)
log.Info().Msgf("version %s", Version)
log.Info().Msgf("conf: v%v, loaded: %v", conf.Version, paths)
if log.GetLevel() < logger.InfoLevel {
log.Debug().Msgf("conf: %+v", conf)
}
done := os.ExpectTermination()
wrk := worker.New(conf, log, done)
wrk.Start()
<-done
time.Sleep(100 * time.Millisecond)
if err := wrk.Stop(); err != nil {
log.Error().Err(err).Msg("service shutdown errors")
}
}
func main() {
thread.Wrap(run)
}