mirror of
https://github.com/giongto35/cloud-game.git
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* Introduce Makefile and go vendor directory for faster build * WIP: Refactor cloud-game codebase with spliting overlord and worker binary * Fix all issues and have a running build * Complete first version of refactor
96 lines
1.7 KiB
Go
96 lines
1.7 KiB
Go
package storage
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import (
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"context"
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"io"
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"io/ioutil"
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"log"
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"os"
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"cloud.google.com/go/storage"
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)
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// TODO: Add interface, abstract out Gstorage
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type Client struct {
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bucket *storage.BucketHandle
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gclient *storage.Client
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}
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// NewInitClient returns nil of client is not initialized
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func NewInitClient() *Client {
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bucketName := "game-save"
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client, err := NewClient(bucketName)
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if err != nil {
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log.Printf("Warn: Failed to create client: %v", err)
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} else {
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log.Println("Online storage is initialized")
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}
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return client
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}
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// NewClient inits a new Client accessing to GCP
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func NewClient(bucketName string) (*Client, error) {
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ctx := context.Background()
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// Sets your Google Cloud Platform project ID.
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// Creates a client.
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gclient, err := storage.NewClient(ctx)
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if err != nil {
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return nil, err
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}
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// Creates a Bucket instance.
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bucket := gclient.Bucket(bucketName)
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return &Client{
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bucket: bucket,
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gclient: gclient,
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}, nil
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}
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// Savefile save srcFile to GCP
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func (c *Client) SaveFile(name string, srcFile string) (err error) {
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// Bypass if client is nil
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if c == nil {
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return nil
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}
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reader, err := os.Open(srcFile)
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if err != nil {
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return err
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}
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// Copy source file to GCP
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wc := c.bucket.Object(name).NewWriter(context.Background())
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if _, err = io.Copy(wc, reader); err != nil {
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return err
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}
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if err := wc.Close(); err != nil {
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return err
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}
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return nil
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}
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// Loadfile load file from GCP
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func (c *Client) LoadFile(name string) (data []byte, err error) {
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// Bypass if client is nil
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if c == nil {
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return
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}
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rc, err := c.bucket.Object(name).NewReader(context.Background())
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if err != nil {
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return nil, err
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}
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defer rc.Close()
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data, err = ioutil.ReadAll(rc)
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if err != nil {
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return nil, err
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}
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return data, nil
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}
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