cloud-game/pkg/config/worker/config.go
sergystepanov 7bc9661b3d
Add experimental core's SRAM save/load (#273)
* Add experimental core's SRAM save/load

* Clean room.go

* Update Save RAM states

* Update dependencies

* Extract emulator states into a separate module

* Google Cloud saves don't support save RAM persistence, but save state (.dat) files only.

* Add emulator storage path into the configuration file

* Verify offline storage path
2021-02-06 01:12:24 +03:00

89 lines
2.4 KiB
Go

package worker
import (
"encoding/json"
"log"
"strings"
"github.com/giongto35/cloud-game/v2/pkg/config"
"github.com/giongto35/cloud-game/v2/pkg/config/emulator"
"github.com/giongto35/cloud-game/v2/pkg/config/encoder"
"github.com/giongto35/cloud-game/v2/pkg/config/monitoring"
"github.com/giongto35/cloud-game/v2/pkg/config/shared"
webrtcConfig "github.com/giongto35/cloud-game/v2/pkg/config/webrtc"
"github.com/giongto35/cloud-game/v2/pkg/environment"
flag "github.com/spf13/pflag"
)
type Config struct {
Encoder encoder.Encoder
Emulator emulator.Emulator
Environment shared.Environment
Worker struct {
Monitoring monitoring.ServerMonitoringConfig
Network struct {
CoordinatorAddress string
Zone string
}
Server shared.Server
}
Webrtc webrtcConfig.Webrtc
Loaded bool
}
// allows custom config path
var configPath string
func NewConfig() (conf Config) {
if err := config.LoadConfig(&conf, configPath); err == nil {
conf.Loaded = true
}
conf.expandSpecialTags()
return
}
func EmptyConfig() (conf Config) {
conf.Loaded = false
return
}
// ParseFlags updates config values from passed runtime flags.
// Define own flags with default value set to the current config param.
// Don't forget to call flag.Parse().
func (c *Config) ParseFlags() {
c.Environment.WithFlags()
c.Worker.Server.WithFlags()
flag.IntVar(&c.Worker.Monitoring.Port, "monitoring.port", c.Worker.Monitoring.Port, "Monitoring server port")
flag.StringVar(&c.Worker.Network.CoordinatorAddress, "coordinatorhost", c.Worker.Network.CoordinatorAddress, "Worker URL to connect")
flag.StringVar(&c.Worker.Network.Zone, "zone", c.Worker.Network.Zone, "Worker network zone (us, eu, etc.)")
flag.StringVarP(&configPath, "conf", "c", configPath, "Set custom configuration file path")
flag.Parse()
}
func (c *Config) Serialize() []byte {
res, _ := json.Marshal(c)
return res
}
func (c *Config) Deserialize(data []byte) {
if err := json.Unmarshal(data, c); err == nil {
c.Loaded = true
}
c.expandSpecialTags()
}
// expandSpecialTags replaces all the special tags in the config.
func (c *Config) expandSpecialTags() {
// home dir
dir := c.Emulator.Storage
if dir != "" {
tag := "{user}"
if strings.Contains(dir, tag) {
userHomeDir, err := environment.GetUserHome()
if err != nil {
log.Fatalln("couldn't read user home directory", err)
}
c.Emulator.Storage = strings.Replace(dir, tag, userHomeDir, -1)
}
}
}