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When you open the app with https: protocol it will chose wss secured socket connection instead of hardcoded addresses / domains.
128 lines
4.8 KiB
JavaScript
Vendored
128 lines
4.8 KiB
JavaScript
Vendored
/**
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* WebSocket connection module.
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*
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* Needs init() call.
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*
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* @version 1
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*/
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const socket = (() => {
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// TODO: this ping is for maintain websocket state
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/*
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https://tools.ietf.org/html/rfc6455#section-5.5.2
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Chrome doesn't support
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https://groups.google.com/a/chromium.org/forum/#!topic/net-dev/2RAm-ZYAIYY
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https://bugs.chromium.org/p/chromium/issues/detail?id=706002
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Firefox has option but not enable 'network.websocket.timeout.ping.request'
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Suppose ping message must be sent from WebSocket Server.
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Gorilla WS doesnot support it.
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https://github.com/gorilla/websocket/blob/5ed622c449da6d44c3c8329331ff47a9e5844f71/examples/filewatch/main.go#L104
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Below is high level implementation of ping.
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// TODO: find the best ping time, currently 2 seconds works well in Chrome+Firefox
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*/
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const pingIntervalMs = 2000; // 2 secs
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// const pingIntervalMs = 1000 / 5; // too much
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let conn;
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let curPacketId = '';
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const init = (roomId, zone) => {
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const params = new URLSearchParams({room_id: roomId, zone: zone}).toString()
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const address = `${location.protocol !== 'https:' ? 'ws' : 'wss'}://${location.host}/ws?${params}`;
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console.info(`[ws] connecting to ${address}`);
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conn = new WebSocket(address);
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// Clear old roomID
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conn.onopen = () => {
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log.info('[ws] <- open connection');
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log.info(`[ws] -> setting ping interval to ${pingIntervalMs}ms`);
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// !to add destructor if SPA
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setInterval(ping, pingIntervalMs)
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};
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conn.onerror = error => log.error(`[ws] ${error}`);
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conn.onclose = () => log.info('[ws] closed');
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// Message received from server
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conn.onmessage = response => {
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const data = JSON.parse(response.data);
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const message = data.id;
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if (message !== 'heartbeat') log.debug(`[ws] <- message '${message}' `, data);
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switch (message) {
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case 'init':
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// TODO: Read from struct
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// init package has 2 part [stunturn, game1, game2, game3 ...]
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// const [stunturn, ...games] = data;
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let serverData = JSON.parse(data.data);
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event.pub(MEDIA_STREAM_INITIALIZED, {stunturn: serverData.shift(), games: serverData});
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break;
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case 'offer':
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// this is offer from worker
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event.pub(MEDIA_STREAM_SDP_AVAILABLE, {sdp: data.data});
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break;
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case 'candidate':
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event.pub(MEDIA_STREAM_CANDIDATE_ADD, {candidate: data.data});
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break;
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case 'heartbeat':
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event.pub(PING_RESPONSE);
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break;
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case 'start':
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event.pub(GAME_ROOM_AVAILABLE, {roomId: data.room_id});
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break;
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case 'save':
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event.pub(GAME_SAVED);
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break;
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case 'load':
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event.pub(GAME_LOADED);
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break;
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case 'playerIdx':
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event.pub(GAME_PLAYER_IDX, data.data);
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break;
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case 'checkLatency':
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curPacketId = data.packet_id;
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const addresses = data.data.split(',');
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event.pub(LATENCY_CHECK_REQUESTED, {packetId: curPacketId, addresses: addresses});
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}
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};
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};
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// TODO: format the package with time
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const ping = () => {
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const time = Date.now();
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send({"id": "heartbeat", "data": time.toString()});
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event.pub(PING_REQUEST, {time: time});
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}
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const send = (data) => conn.send(JSON.stringify(data));
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const latency = (workers, packetId) => send({
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"id": "checkLatency",
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"data": JSON.stringify(workers),
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"packet_id": packetId
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});
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const saveGame = () => send({"id": "save", "data": ""});
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const loadGame = () => send({"id": "load", "data": ""});
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const updatePlayerIndex = (idx) => send({"id": "playerIdx", "data": idx.toString()});
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const startGame = (gameName, isMobile, roomId, playerIndex) => send({
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"id": "start",
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"data": JSON.stringify({
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"game_name": gameName,
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"is_mobile": isMobile
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}),
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"room_id": roomId != null ? roomId : '',
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"player_index": playerIndex
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});
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const quitGame = (roomId) => send({"id": "quit", "data": "", "room_id": roomId});
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return {
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init: init,
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send: send,
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latency: latency,
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saveGame: saveGame,
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loadGame: loadGame,
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updatePlayerIndex: updatePlayerIndex,
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startGame: startGame,
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quitGame: quitGame
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}
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})($, event, log);
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