mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-01-23 02:34:42 +00:00
116 lines
3.5 KiB
YAML
116 lines
3.5 KiB
YAML
# ------------------------------------------------------------
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# Build workflow (Linux x64, macOS x64, Windows x64)
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# ------------------------------------------------------------
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name: build
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on:
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push:
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branches:
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- master
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tags-ignore:
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- 'v*'
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pull_request:
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branches:
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- master
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jobs:
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build:
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name: Build
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strategy:
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matrix:
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os: [ ubuntu-latest, macos-latest, windows-latest ]
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step: [ build, check ]
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v3
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- uses: actions/setup-go@v4
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with:
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go-version: ^1.20
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- name: Get Linux dev libraries and tools
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if: matrix.os == 'ubuntu-latest'
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run: |
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sudo apt-get -qq update
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sudo apt-get -qq install -y make pkg-config libvpx-dev libx264-dev libopus-dev libsdl2-dev libgl1-mesa-glx
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- name: Get MacOS dev libraries and tools
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if: matrix.os == 'macos-latest'
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run: |
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brew install pkg-config libvpx x264 opus sdl2
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- name: Get Windows dev libraries and tools
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if: matrix.os == 'windows-latest'
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uses: msys2/setup-msys2@v2
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with:
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msystem: MINGW64
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path-type: inherit
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release: false
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install: >
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mingw-w64-x86_64-gcc
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mingw-w64-x86_64-pkgconf
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mingw-w64-x86_64-dlfcn
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mingw-w64-x86_64-libvpx
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mingw-w64-x86_64-opus
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mingw-w64-x86_64-x264-git
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mingw-w64-x86_64-SDL2
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- name: Get Windows OpenGL drivers
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if: matrix.step == 'check' && matrix.os == 'windows-latest'
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shell: msys2 {0}
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run: |
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wget -q https://github.com/pal1000/mesa-dist-win/releases/download/20.2.1/mesa3d-20.2.1-release-mingw.7z
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"/c/Program Files/7-Zip/7z.exe" x mesa3d-20.2.1-release-mingw.7z -omesa
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echo -e " 2\r\n 8\r\n " >> commands
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./mesa/systemwidedeploy.cmd < ./commands
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- name: Build Windows app
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if: matrix.step == 'build' && matrix.os == 'windows-latest'
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shell: msys2 {0}
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run: |
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make build
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- name: Build Linux app
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if: matrix.step == 'build' && matrix.os == 'ubuntu-latest'
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run: |
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make build
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- name: Build macOS app
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if: matrix.step == 'build' && matrix.os == 'macos-latest'
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run: |
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make build
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- name: Verify core rendering (windows-latest)
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if: matrix.step == 'check' && matrix.os == 'windows-latest' && always()
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shell: msys2 {0}
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env:
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MESA_GL_VERSION_OVERRIDE: 3.3COMPAT
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run: |
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GL_CTX=-autoGlContext make verify-cores
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- name: Verify core rendering (ubuntu-latest)
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if: matrix.step == 'check' && matrix.os == 'ubuntu-latest' && always()
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env:
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MESA_GL_VERSION_OVERRIDE: 3.3COMPAT
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run: |
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GL_CTX=-autoGlContext xvfb-run --auto-servernum make verify-cores
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- name: Verify core rendering (macos-latest)
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if: matrix.step == 'check' && matrix.os == 'macos-latest' && always()
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run: |
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make verify-cores
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- uses: actions/upload-artifact@v3
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if: matrix.step == 'check' && always()
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with:
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name: emulator-test-frames
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path: _rendered/*.png
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build_docker:
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name: Build (docker)
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runs-on: ubuntu-latest
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if: github.event_name == 'pull_request'
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steps:
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- uses: actions/checkout@v3
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- run: DOCKER_BUILDKIT=1 docker build --build-arg VERSION=$(./scripts/version.sh) .
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