cloud-game/pkg/worker/caged/libretro/cloud.go
2023-11-13 21:33:12 +03:00

60 lines
1.4 KiB
Go

package libretro
import (
"github.com/giongto35/cloud-game/v3/pkg/os"
"github.com/giongto35/cloud-game/v3/pkg/worker/cloud"
)
type CloudFrontend struct {
Emulator
uid string
storage cloud.Storage // a cloud storage to store room state online
}
// WithCloud adds the ability to keep game states in the cloud storage like Amazon S3.
// It supports only one file of main save state.
func WithCloud(fe Emulator, uid string, storage cloud.Storage) (*CloudFrontend, error) {
r := &CloudFrontend{Emulator: fe, uid: uid, storage: storage}
name := fe.SaveStateName()
if r.storage.Has(name) {
data, err := r.storage.Load(fe.SaveStateName())
if err != nil {
return nil, err
}
// save the data fetched from the cloud to a local directory
if data != nil {
if err := os.WriteFile(fe.HashPath(), data, 0644); err != nil {
return nil, err
}
}
}
return r, nil
}
// !to use emulator save/load calls instead of the storage
func (c *CloudFrontend) HasSave() bool {
_, err := c.storage.Load(c.SaveStateName())
if err == nil {
return true
}
return c.Emulator.HasSave()
}
func (c *CloudFrontend) SaveGameState() error {
if err := c.Emulator.SaveGameState(); err != nil {
return err
}
path := c.Emulator.HashPath()
data, err := os.ReadFile(path)
if err != nil {
return err
}
return c.storage.Save(c.SaveStateName(), data, map[string]string{
"uid": c.uid,
"type": "cloudretro-main-save",
})
}