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67 lines
2 KiB
Go
67 lines
2 KiB
Go
package overlord
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import (
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"log"
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"github.com/giongto35/cloud-game/pkg/cws"
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"github.com/gorilla/websocket"
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)
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type WorkerClient struct {
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*cws.Client
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ServerID string
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Address string
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StunTurnServer string
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IsAvailable bool
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}
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// RouteWorker are all routes server received from worker
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func (o *Server) RouteWorker(workerClient *WorkerClient) {
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// registerRoom event from a worker, when worker created a new room.
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// RoomID is global so it is managed by overlord.
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workerClient.Receive("registerRoom", func(resp cws.WSPacket) cws.WSPacket {
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log.Printf("Overlord: Received registerRoom room %s from worker %s", resp.Data, workerClient.ServerID)
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o.roomToServer[resp.Data] = workerClient.ServerID
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log.Printf("Overlord: Current room list is: %+v", o.roomToServer)
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return cws.WSPacket{
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ID: "registerRoom",
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}
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})
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// closeRoom event from a worker, when worker close a room
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workerClient.Receive("closeRoom", func(resp cws.WSPacket) cws.WSPacket {
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log.Printf("Overlord: Received closeRoom room %s from worker %s", resp.Data, workerClient.ServerID)
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delete(o.roomToServer, resp.Data)
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log.Printf("Overlord: Current room list is: %+v", o.roomToServer)
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return cws.WSPacket{
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ID: "closeRoom",
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}
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})
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// getRoom returns the server ID based on requested roomID.
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workerClient.Receive("getRoom", func(resp cws.WSPacket) cws.WSPacket {
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log.Println("Overlord: Received a getroom request")
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log.Println("Result: ", o.roomToServer[resp.Data])
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return cws.WSPacket{
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ID: "getRoom",
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Data: o.roomToServer[resp.Data],
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}
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})
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workerClient.Receive("heartbeat", func(resp cws.WSPacket) cws.WSPacket {
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return resp
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})
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}
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// NewWorkerClient returns a client connecting to worker. This connection exchanges information between workers and server
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func NewWorkerClient(c *websocket.Conn, serverID string, address string, stunturn string) *WorkerClient {
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return &WorkerClient{
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Client: cws.NewClient(c),
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ServerID: serverID,
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Address: address,
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StunTurnServer: stunturn,
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IsAvailable: true,
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}
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}
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