mirror of
https://github.com/giongto35/cloud-game.git
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* Fix channel order * Remove Done in encoder * Update h264 encoder done code * remove Unnecessary IsRunning
183 lines
4.4 KiB
Go
183 lines
4.4 KiB
Go
package vpxencoder
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import (
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"fmt"
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"image"
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"log"
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"unsafe"
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"github.com/giongto35/cloud-game/pkg/encoder"
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"github.com/giongto35/cloud-game/pkg/util"
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)
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// https://chromium.googlesource.com/webm/libvpx/+/master/examples/simple_encoder.c
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/*
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#cgo pkg-config: vpx
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#include <stdlib.h>
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#include "vpx/vpx_encoder.h"
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#include "tools_common.h"
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typedef struct GoBytes {
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void *bs;
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int size;
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} GoBytesType;
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vpx_codec_err_t call_vpx_codec_enc_config_default(const VpxInterface *encoder, vpx_codec_enc_cfg_t *cfg) {
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return vpx_codec_enc_config_default(encoder->codec_interface(), cfg, 0);
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}
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vpx_codec_err_t call_vpx_codec_enc_init(vpx_codec_ctx_t *codec, const VpxInterface *encoder, vpx_codec_enc_cfg_t *cfg) {
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return vpx_codec_enc_init(codec, encoder->codec_interface(), cfg, 0);
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}
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GoBytesType get_frame_buffer(vpx_codec_ctx_t *codec, vpx_codec_iter_t *iter) {
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// iter has set to NULL when after add new image
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GoBytesType bytes = {NULL, 0};
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const vpx_codec_cx_pkt_t *pkt = vpx_codec_get_cx_data(codec, iter);
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if (pkt != NULL && pkt->kind == VPX_CODEC_CX_FRAME_PKT) {
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bytes.bs = pkt->data.frame.buf;
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bytes.size = pkt->data.frame.sz;
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}
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return bytes;
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}
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*/
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import "C"
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const chanSize = 2
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// VpxEncoder yuvI420 image to vp8 video
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type VpxEncoder struct {
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Output chan []byte // frame
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Input chan *image.RGBA // yuvI420
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width int
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height int
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// C
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fps C.int
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bitrate C.uint
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keyFrameInterval C.int
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frameCount C.int
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vpxCodexCtx C.vpx_codec_ctx_t
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vpxImage C.vpx_image_t
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vpxCodexIter C.vpx_codec_iter_t
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}
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// NewVpxEncoder create vp8 encoder
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func NewVpxEncoder(w, h, fps, bitrate, keyframe int) (encoder.Encoder, error) {
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v := &VpxEncoder{
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Output: make(chan []byte, 5*chanSize),
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Input: make(chan *image.RGBA, chanSize),
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// C
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width: w,
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height: h,
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fps: C.int(fps),
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bitrate: C.uint(bitrate),
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keyFrameInterval: C.int(keyframe),
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frameCount: C.int(0),
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}
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if err := v.init(); err != nil {
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return nil, err
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}
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return v, nil
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}
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func (v *VpxEncoder) init() error {
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v.frameCount = 0
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codecName := C.CString("vp8")
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encoder := C.get_vpx_encoder_by_name(codecName)
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C.free(unsafe.Pointer(codecName))
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if encoder == nil {
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return fmt.Errorf("get_vpx_encoder_by_name failed")
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}
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if C.vpx_img_alloc(&v.vpxImage, C.VPX_IMG_FMT_I420, C.uint(v.width), C.uint(v.height), 0) == nil {
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return fmt.Errorf("vpx_img_alloc failed")
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}
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var cfg C.vpx_codec_enc_cfg_t
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if C.call_vpx_codec_enc_config_default(encoder, &cfg) != 0 {
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return fmt.Errorf("Failed to get default codec config")
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}
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cfg.g_w = C.uint(v.width)
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cfg.g_h = C.uint(v.height)
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cfg.g_timebase.num = 1
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cfg.g_timebase.den = v.fps
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cfg.rc_target_bitrate = v.bitrate
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cfg.g_error_resilient = 1
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if C.call_vpx_codec_enc_init(&v.vpxCodexCtx, encoder, &cfg) != 0 {
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return fmt.Errorf("Failed to initialize encoder")
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}
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go v.startLooping()
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return nil
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}
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func (v *VpxEncoder) startLooping() {
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defer func() {
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if r := recover(); r != nil {
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log.Println("Warn: Recovered panic in encoding ", r)
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}
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}()
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size := int(float32(v.width*v.height) * 1.5)
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yuv := make([]byte, size, size)
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for img := range v.Input {
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util.RgbaToYuvInplace(img, yuv, v.width, v.height)
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// Add Image
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v.vpxCodexIter = nil
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C.vpx_img_read(&v.vpxImage, unsafe.Pointer(&yuv[0]))
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var flags C.int
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if v.keyFrameInterval > 0 && v.frameCount%v.keyFrameInterval == 0 {
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flags |= C.VPX_EFLAG_FORCE_KF
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}
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if C.vpx_codec_encode(&v.vpxCodexCtx, &v.vpxImage, C.vpx_codec_pts_t(v.frameCount), 1, C.vpx_enc_frame_flags_t(flags), C.VPX_DL_REALTIME) != 0 {
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fmt.Println("Failed to encode frame")
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}
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v.frameCount++
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// Get Frame
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goBytes := C.get_frame_buffer(&v.vpxCodexCtx, &v.vpxCodexIter)
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if goBytes.bs == nil {
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continue
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}
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bs := C.GoBytes(goBytes.bs, goBytes.size)
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// if buffer is full skip frame
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if len(v.Output) >= cap(v.Output) {
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continue
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}
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v.Output <- bs
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}
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}
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// Release release memory and stop loop
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func (v *VpxEncoder) release() {
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log.Println("Releasing encoder")
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C.vpx_img_free(&v.vpxImage)
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C.vpx_codec_destroy(&v.vpxCodexCtx)
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// TODO: Bug here, after close it will signal
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close(v.Output)
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if v.Input != nil {
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close(v.Input)
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}
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}
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// GetInputChan returns input channel
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func (v *VpxEncoder) GetInputChan() chan *image.RGBA {
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return v.Input
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}
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// GetInputChan returns output channel
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func (v *VpxEncoder) GetOutputChan() chan []byte {
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return v.Output
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}
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// GetDoneChan returns done channel
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func (v *VpxEncoder) Stop() {
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v.release()
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}
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