mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-20 16:54:25 +00:00
* WIP * Add libretro * Update input retro * Update cloud retro input: * Integrate libretro remove GL * Launch emulator by game type * Save and load * Update deeplink to game directly * Done channel for naemulator * each server handle only one session * Only provide available clients * Emulator based on game * Remove all OpenGL related * Retroarch audio * Audio encoding mono * Experiment with libretro audio * Audio without datachannel * Audio opus internal * Remove unnecessary code * Resampled * Limit time frame * Start Room and Audio by game * Dynamic video image allocation * Dynamic Video buffer allocation based on video resolution * Move encoder to room * width and height from emulator * Padding images to fix multipler of 64 * Remove OpenGL * Remove Open AL * Remove OpenGL from Go mod * Move away nanoarch logic in naemulator * Remove unecessary savefiles.go * Optimize Docker for caching * Update ReadME * Update README to introduce Retro * Update README * Update README.md
12 lines
309 B
Modula-2
Vendored
12 lines
309 B
Modula-2
Vendored
module github.com/giongto35/cloud-game
|
|
|
|
go 1.12
|
|
|
|
require (
|
|
cloud.google.com/go v0.39.0
|
|
github.com/gofrs/uuid v3.2.0+incompatible
|
|
github.com/gorilla/websocket v1.4.0
|
|
github.com/pion/webrtc/v2 v2.0.23
|
|
github.com/prometheus/client_golang v0.9.3
|
|
gopkg.in/hraban/opus.v2 v2.0.0-20180426093920-0f2e0b4fc6cd
|
|
)
|