cloud-game/go.mod
giongto35 ad82e22cfc
Integrate with RetroArch to have Universal emulator. (#64)
* WIP

* Add libretro

* Update input retro

* Update cloud retro input:

* Integrate libretro remove GL

* Launch emulator by game type

* Save and load

* Update deeplink to game directly

* Done channel for naemulator

* each server handle only one session

* Only provide available clients

* Emulator based on game

* Remove all OpenGL related

* Retroarch audio

* Audio encoding mono

* Experiment with libretro audio

* Audio without datachannel

* Audio opus internal

* Remove unnecessary code

* Resampled

* Limit time frame

* Start Room and Audio by game

* Dynamic video image allocation

* Dynamic Video buffer allocation based on video resolution

* Move encoder to room

* width and height from emulator

* Padding images to fix multipler of 64

* Remove OpenGL

* Remove Open AL

* Remove OpenGL from Go mod

* Move away nanoarch logic in naemulator

* Remove unecessary savefiles.go

* Optimize Docker for caching

* Update ReadME

* Update README to introduce Retro

* Update README

* Update README.md
2019-08-02 22:06:26 +08:00

12 lines
309 B
Modula-2
Vendored

module github.com/giongto35/cloud-game
go 1.12
require (
cloud.google.com/go v0.39.0
github.com/gofrs/uuid v3.2.0+incompatible
github.com/gorilla/websocket v1.4.0
github.com/pion/webrtc/v2 v2.0.23
github.com/prometheus/client_golang v0.9.3
gopkg.in/hraban/opus.v2 v2.0.0-20180426093920-0f2e0b4fc6cd
)