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* WIP * Add libretro * Update input retro * Update cloud retro input: * Integrate libretro remove GL * Launch emulator by game type * Save and load * Update deeplink to game directly * Done channel for naemulator * each server handle only one session * Only provide available clients * Emulator based on game * Remove all OpenGL related * Retroarch audio * Audio encoding mono * Experiment with libretro audio * Audio without datachannel * Audio opus internal * Remove unnecessary code * Resampled * Limit time frame * Start Room and Audio by game * Dynamic video image allocation * Dynamic Video buffer allocation based on video resolution * Move encoder to room * width and height from emulator * Padding images to fix multipler of 64 * Remove OpenGL * Remove Open AL * Remove OpenGL from Go mod * Move away nanoarch logic in naemulator * Remove unecessary savefiles.go * Optimize Docker for caching * Update ReadME * Update README to introduce Retro * Update README * Update README.md |
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| .. | ||
| apu.go | ||
| cartridge.go | ||
| console.go | ||
| controller.go | ||
| cpu.go | ||
| filter.go | ||
| ines.go | ||
| mapper.go | ||
| mapper1.go | ||
| mapper2.go | ||
| mapper3.go | ||
| mapper4.go | ||
| mapper7.go | ||
| mapper225.go | ||
| memory.go | ||
| palette.go | ||
| ppu.go | ||