mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-22 01:29:14 +00:00
125 lines
2.9 KiB
Go
125 lines
2.9 KiB
Go
package main
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import (
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"encoding/json"
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"log"
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"math/rand"
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"strconv"
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"time"
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"github.com/gorilla/websocket"
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)
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type Client struct {
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conn *websocket.Conn
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// sendCallback is callback based on packetID
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sendCallback map[string]func(req WSPacket)
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// recvCallback is callback when receive based on ID of the packet
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recvCallback map[string]func(req WSPacket)
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}
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type WSPacket struct {
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ID string `json:"id"`
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Data string `json:"data"`
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RoomID string `json:"room_id"`
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PlayerIndex int `json:"player_index"`
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TargetHostID string `json:"target_id"`
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PacketID string `json:"packet_id"`
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// Globally ID of a session
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SessionID string `json:"session_id"`
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}
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var EmptyPacket = WSPacket{}
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func NewClient(conn *websocket.Conn) *Client {
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sendCallback := map[string]func(WSPacket){}
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recvCallback := map[string]func(WSPacket){}
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return &Client{
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conn: conn,
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sendCallback: sendCallback,
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recvCallback: recvCallback,
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}
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}
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// send sends a packet and trigger callback when the packet comes back
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func (c *Client) send(request WSPacket, callback func(response WSPacket)) {
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request.PacketID = strconv.Itoa(rand.Int())
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data, err := json.Marshal(request)
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if err != nil {
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return
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}
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c.conn.WriteMessage(websocket.TextMessage, data)
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wrapperCallback := func(resp WSPacket) {
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resp.PacketID = request.PacketID
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resp.SessionID = request.SessionID
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callback(resp)
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}
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if callback == nil {
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return
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}
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c.sendCallback[request.PacketID] = wrapperCallback
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}
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// receive receive and response back
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func (c *Client) receive(id string, f func(response WSPacket) (request WSPacket)) {
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c.recvCallback[id] = func(response WSPacket) {
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req := f(response)
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// Add Meta data
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req.PacketID = response.PacketID
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req.SessionID = response.SessionID
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// Skip rqeuest if it is EmptyPacket
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if req == EmptyPacket {
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return
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}
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resp, err := json.Marshal(req)
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if err != nil {
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log.Println("[!] json marshal error:", err)
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}
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c.conn.SetWriteDeadline(time.Now().Add(writeWait))
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c.conn.WriteMessage(websocket.TextMessage, resp)
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}
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}
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// syncSend sends a packet and wait for callback till the packet comes back
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func (c *Client) syncSend(request WSPacket) (response WSPacket) {
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res := make(chan WSPacket)
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f := func(resp WSPacket) {
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res <- resp
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}
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c.send(request, f)
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return <-res
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}
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func (c *Client) listen() {
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for {
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log.Println("Waiting for message")
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_, rawMsg, err := c.conn.ReadMessage()
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if err != nil {
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log.Println("[!] read:", err)
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break
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}
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wspacket := WSPacket{}
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err = json.Unmarshal(rawMsg, &wspacket)
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if err != nil {
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continue
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}
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// Check if some async send is waiting for the response based on packetID
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if callback, ok := c.sendCallback[wspacket.PacketID]; ok {
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callback(wspacket)
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delete(c.sendCallback, wspacket.PacketID)
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// Skip receiveCallback to avoid duplication
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continue
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}
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// Check if some receiver with the ID is registered
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if callback, ok := c.recvCallback[wspacket.ID]; ok {
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callback(wspacket)
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}
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}
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}
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