cloud-game/web/js/input/retropad.js
2025-12-30 14:36:48 +03:00

64 lines
No EOL
1.9 KiB
JavaScript

import {pub, CONTROLLER_UPDATED} from 'event';
import {JOYPAD_KEYS} from 'input';
/*
* [BUTTONS, LEFT_X, LEFT_Y, RIGHT_X, RIGHT_Y]
*
* Buttons are packed into a 16-bit bitmask where each bit is one button.
* Axes are signed 16-bit values ranging from -32768 to 32767.
* The whole thing is 10 bytes when sent over the wire.
*/
const state = new Int16Array(5);
let buttons = 0;
let dirty = false;
let rafId = 0;
/*
* Polls controller state using requestAnimationFrame which gives us
* ~60Hz update rate that syncs with the display. As a bonus,
* it automatically pauses when the tab goes to background.
* We only send data when something actually changed.
*/
const poll = () => {
if (dirty) {
state[0] = buttons;
pub(CONTROLLER_UPDATED, new Uint16Array(state.buffer));
dirty = false;
}
rafId = requestAnimationFrame(poll);
};
/*
* Toggles a button on or off in the bitmask. The button's position
* in JOYPAD_KEYS determines which bit gets flipped. For example,
* if A is at index 8, pressing it sets bit 8.
*/
const setKeyState = (key, pressed) => {
const idx = JOYPAD_KEYS.indexOf(key);
if (idx < 0) return;
const prev = buttons;
buttons = pressed ? buttons | (1 << idx) : buttons & ~(1 << idx);
dirty ||= buttons !== prev;
};
/*
* Updates an analog stick axis. Axes 0-1 are the left stick (X and Y),
* axes 2-3 are the right stick. Input should be a float from -1 to 1
* which gets converted to a signed 16-bit integer for transmission.
*/
const setAxisChanged = (axis, value) => {
if (axis < 0 || axis > 3) return;
const v = Math.trunc(Math.max(-1, Math.min(1, value)) * 32767);
dirty ||= state[++axis] !== v;
state[axis] = v;
};
// Starts or stops the polling loop
const toggle = (on) => {
if (on === !!rafId) return;
rafId = on ? requestAnimationFrame(poll) : (cancelAnimationFrame(rafId), 0);
};
export const retropad = {toggle, setKeyState, setAxisChanged};