cloud-game/web/js/input/keyboard.js
2024-12-03 00:38:15 +03:00

164 lines
4.4 KiB
JavaScript

import {
pub,
sub,
AXIS_CHANGED,
DPAD_TOGGLE,
KEY_PRESSED,
KEY_RELEASED,
KEYBOARD_KEY_PRESSED,
KEYBOARD_KEY_DOWN,
KEYBOARD_KEY_UP,
KEYBOARD_TOGGLE_FILTER_MODE,
} from 'event';
import {KEY} from 'input';
import {log} from 'log'
import {opts, settings} from 'settings';
// default keyboard bindings
const defaultMap = Object.freeze({
ArrowLeft: KEY.LEFT,
ArrowUp: KEY.UP,
ArrowRight: KEY.RIGHT,
ArrowDown: KEY.DOWN,
KeyZ: KEY.A,
KeyX: KEY.B,
KeyC: KEY.X,
KeyV: KEY.Y,
KeyA: KEY.L,
KeyS: KEY.R,
Semicolon: KEY.L2,
Quote: KEY.R2,
Period: KEY.L3,
Slash: KEY.R3,
Enter: KEY.START,
ShiftLeft: KEY.SELECT,
// non-game
KeyQ: KEY.QUIT,
KeyW: KEY.JOIN,
KeyK: KEY.SAVE,
KeyL: KEY.LOAD,
Digit1: KEY.PAD1,
Digit2: KEY.PAD2,
Digit3: KEY.PAD3,
Digit4: KEY.PAD4,
KeyF: KEY.FULL,
KeyH: KEY.HELP,
Backslash: KEY.STATS,
Digit9: KEY.SETTINGS,
KeyT: KEY.DTOGGLE,
Digit0: KEY.RESET,
});
let keyMap = {};
// special mode for changing button bindings in the options
let isKeysFilteredMode = true;
// if the browser supports Keyboard Lock API (Firefox does not)
let hasKeyboardLock = ('keyboard' in navigator) && ('lock' in navigator.keyboard)
let locked = false
const remap = (map = {}) => {
settings.set(opts.INPUT_KEYBOARD_MAP, map);
log.debug('Keyboard keys have been remapped')
}
sub(KEYBOARD_TOGGLE_FILTER_MODE, data => {
isKeysFilteredMode = data.mode !== undefined ? data.mode : !isKeysFilteredMode;
log.debug(`New keyboard filter mode: ${isKeysFilteredMode}`);
});
let dpadMode = true;
let dpadState = {[KEY.LEFT]: false, [KEY.RIGHT]: false, [KEY.UP]: false, [KEY.DOWN]: false};
function onDpadToggle(checked) {
if (dpadMode === checked) {
return //error?
}
dpadMode = !dpadMode
if (dpadMode) {
// reset dpad keys pressed before moving to analog stick mode
for (const key in dpadState) {
if (dpadState[key]) {
dpadState[key] = false;
pub(KEY_RELEASED, {key: key});
}
}
} else {
// reset analog stick axes before moving to dpad mode
if (!!dpadState[KEY.RIGHT] - !!dpadState[KEY.LEFT] !== 0) {
pub(AXIS_CHANGED, {id: 0, value: 0});
}
if (!!dpadState[KEY.DOWN] - !!dpadState[KEY.UP] !== 0) {
pub(AXIS_CHANGED, {id: 1, value: 0});
}
dpadState = {[KEY.LEFT]: false, [KEY.RIGHT]: false, [KEY.UP]: false, [KEY.DOWN]: false};
}
}
const lock = async (lock) => {
locked = lock
if (hasKeyboardLock) {
lock ? await navigator.keyboard.lock() : navigator.keyboard.unlock()
}
// if the browser doesn't support keyboard lock, it will be emulated
}
const onKey = (code, evt, state) => {
const key = keyMap[code]
if (dpadState[key] !== undefined) {
dpadState[key] = state
if (!dpadMode) {
const LR = key === KEY.LEFT || key === KEY.RIGHT
pub(AXIS_CHANGED, {
id: !LR,
value: !!dpadState[LR ? KEY.RIGHT : KEY.DOWN] - !!dpadState[LR ? KEY.LEFT : KEY.UP]
})
return
}
}
pub(evt, {key: key, code: code})
}
sub(DPAD_TOGGLE, (data) => onDpadToggle(data.checked));
/**
* Keyboard controls.
*/
export const keyboard = {
init: () => {
keyMap = settings.loadOr(opts.INPUT_KEYBOARD_MAP, defaultMap);
const body = document.body;
body.addEventListener('keyup', e => {
e.stopPropagation()
!hasKeyboardLock && locked && e.preventDefault()
let lock = locked
// hack with Esc up when outside of lock
if (e.code === 'Escape') {
lock = true
}
isKeysFilteredMode ?
(lock ? pub(KEYBOARD_KEY_UP, e) : onKey(e.code, KEY_RELEASED, false))
: pub(KEYBOARD_KEY_PRESSED, {key: e.code})
}, false)
body.addEventListener('keydown', e => {
e.stopPropagation()
!hasKeyboardLock && locked && e.preventDefault()
isKeysFilteredMode ?
(locked ? pub(KEYBOARD_KEY_DOWN, e) : onKey(e.code, KEY_PRESSED, true)) :
pub(KEYBOARD_KEY_PRESSED, {key: e.code})
})
log.info('[input] keyboard has been initialized')
},
settings: {
remap
},
lock,
}