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The main benefit of libyuv, apart from shortening the video pipeline, is quite noticeable latency and CPU usage decrease due to various assembler/SIMD optimizations of the library. However, there is a drawback for macOS systems: libyuv cannot be downloaded as a compiled library and can only be built from the source, which means we should include a cropped source code of the library (~10K LoC) into the app or rise the complexity of macOS dev and run toolchains. The main target system -- Linux, and Windows will use compiled lib from the package managers and macOS will use the lib included as a shortened source-code. Building the app with the no_libyuv tag will force it to use libyuv from the provided source files.
14 lines
159 B
Go
14 lines
159 B
Go
package thread
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import (
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"os"
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"testing"
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)
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func TestMain(m *testing.M) {
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Wrap(func() { os.Exit(m.Run()) })
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}
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func TestMainThread(t *testing.T) {
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_ = 10
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}
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