mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-01-23 10:35:44 +00:00
142 lines
4 KiB
Go
142 lines
4 KiB
Go
package worker
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import (
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"net/url"
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"github.com/giongto35/cloud-game/v3/pkg/api"
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"github.com/giongto35/cloud-game/v3/pkg/com"
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"github.com/giongto35/cloud-game/v3/pkg/config"
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"github.com/giongto35/cloud-game/v3/pkg/logger"
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"github.com/giongto35/cloud-game/v3/pkg/network/webrtc"
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)
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type Connection interface {
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Disconnect()
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Id() com.Uid
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ProcessPackets(func(api.In[com.Uid]) error) chan struct{}
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SetErrorHandler(func(error))
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Send(api.PT, any) ([]byte, error)
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Notify(api.PT, any)
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Route(api.In[com.Uid], *api.Out)
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}
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type coordinator struct {
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Connection
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log *logger.Logger
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}
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var connector com.Client
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func newCoordinatorConnection(host string, conf config.Worker, addr string, log *logger.Logger) (*coordinator, error) {
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scheme := "ws"
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if conf.Network.Secure {
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scheme = "wss"
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}
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address := url.URL{Scheme: scheme, Host: host, Path: conf.Network.Endpoint}
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log.Debug().
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Str(logger.ClientField, "c").
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Str(logger.DirectionField, logger.MarkOut).
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Msgf("Handshake %s", address.String())
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id := com.NewUid()
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req, err := buildConnQuery(id, conf, addr)
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if req != "" && err == nil {
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address.RawQuery = "data=" + req
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} else {
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return nil, err
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}
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conn, err := connector.Connect(address)
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if err != nil {
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return nil, err
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}
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clog := log.Extend(log.With().Str(logger.ClientField, "c"))
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client := com.NewConnection[api.PT, api.In[com.Uid], api.Out, *api.Out](conn, id, clog)
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return &coordinator{
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Connection: client,
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log: log.Extend(log.With().Str("cid", client.Id().Short())),
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}, nil
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}
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func (c *coordinator) HandleRequests(w *Worker) chan struct{} {
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ap, err := webrtc.NewApiFactory(w.conf.Webrtc, c.log, nil)
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if err != nil {
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c.log.Panic().Err(err).Msg("WebRTC API creation has been failed")
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}
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return c.ProcessPackets(func(x api.In[com.Uid]) (err error) {
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var out api.Out
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switch x.T {
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case api.WebrtcInit:
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err = api.Do(x, func(d api.WebrtcInitRequest) { out = c.HandleWebrtcInit(d, w, ap) })
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case api.StartGame:
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err = api.Do(x, func(d api.StartGameRequest) { out = c.HandleGameStart(d, w) })
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case api.SaveGame:
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err = api.Do(x, func(d api.SaveGameRequest) { out = c.HandleSaveGame(d, w) })
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case api.LoadGame:
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err = api.Do(x, func(d api.LoadGameRequest) { out = c.HandleLoadGame(d, w) })
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case api.ChangePlayer:
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err = api.Do(x, func(d api.ChangePlayerRequest) { out = c.HandleChangePlayer(d, w) })
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case api.RecordGame:
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err = api.Do(x, func(d api.RecordGameRequest) { out = c.HandleRecordGame(d, w) })
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case api.WebrtcAnswer:
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err = api.Do(x, func(d api.WebrtcAnswerRequest) { c.HandleWebrtcAnswer(d, w) })
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case api.WebrtcIce:
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err = api.Do(x, func(d api.WebrtcIceCandidateRequest) { c.HandleWebrtcIceCandidate(d, w) })
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case api.TerminateSession:
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err = api.Do(x, func(d api.TerminateSessionRequest) { c.HandleTerminateSession(d, w) })
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case api.QuitGame:
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err = api.Do(x, func(d api.GameQuitRequest) { c.HandleQuitGame(d, w) })
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case api.ResetGame:
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err = api.Do(x, func(d api.ResetGameRequest) { c.HandleResetGame(d, w) })
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default:
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c.log.Warn().Msgf("unhandled packet type %v", x.T)
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}
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if out != (api.Out{}) {
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w.cord.Route(x, &out)
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}
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return
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})
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}
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func (c *coordinator) RegisterRoom(id string) { c.Notify(api.RegisterRoom, id) }
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// CloseRoom sends a signal to coordinator which will remove that room from its list.
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func (c *coordinator) CloseRoom(id string) { c.Notify(api.CloseRoom, id) }
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func (c *coordinator) IceCandidate(candidate string, sessionId string) {
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c.Notify(api.WebrtcIce, api.WebrtcIceCandidateRequest{
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Stateful: api.Stateful{Id: sessionId},
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Candidate: candidate,
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})
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}
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func (c *coordinator) SendLibrary(w *Worker) {
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g := w.lib.GetAll()
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var gg = make([]api.GameInfo, len(g))
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for i, g := range g {
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gg[i] = api.GameInfo(g)
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}
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c.Notify(api.LibNewGameList, api.LibGameListInfo{T: 1, List: gg})
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}
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func (c *coordinator) SendPrevSessions(w *Worker) {
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sessions := w.lib.Sessions()
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// extract ids from save states, i.e. sessions
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var ids []string
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for _, id := range sessions {
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x, _ := api.ExplodeDeepLink(id)
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ids = append(ids, x)
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}
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c.Notify(api.PrevSessions, api.PrevSessionInfo{List: ids})
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}
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