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The main benefit of libyuv, apart from shortening the video pipeline, is quite noticeable latency and CPU usage decrease due to various assembler/SIMD optimizations of the library. However, there is a drawback for macOS systems: libyuv cannot be downloaded as a compiled library and can only be built from the source, which means we should include a cropped source code of the library (~10K LoC) into the app or rise the complexity of macOS dev and run toolchains. The main target system -- Linux, and Windows will use compiled lib from the package managers and macOS will use the lib included as a shortened source-code. Building the app with the no_libyuv tag will force it to use libyuv from the provided source files.
17 lines
253 B
Go
17 lines
253 B
Go
package test
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import (
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"os"
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"path"
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"runtime"
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)
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// runs tests from the root dir when imported
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func init() {
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_, filename, _, _ := runtime.Caller(0)
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dir := path.Join(path.Dir(filename), "..")
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if err := os.Chdir(dir); err != nil {
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panic(err)
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}
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}
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