package handler import ( "github.com/giongto35/cloud-game/webrtc" ) // Session represents a session connected from the browser to the current server // It involves one connection to browser and one connection to the overlord // Peerconnection can be from other server to ensure better latency type Session struct { ID string BrowserClient *BrowserClient OverlordClient *OverlordClient peerconnection *webrtc.WebRTC // TODO: Decouple this handler *Handler ServerID string GameName string RoomID string PlayerIndex int }