package handler import ( "github.com/giongto35/cloud-game/webrtc" ) // Session represents a session connected from the browser to the current server // It requires one connection to browser and one connection to the overlord // connection to browser is 1-1. connection to overlord is n - 1 // Peerconnection can be from other server to ensure better latency type Session struct { ID string BrowserClient *BrowserClient OverlordClient *OverlordClient peerconnection *webrtc.WebRTC // TODO: Decouple this handler *Handler ServerID string GameName string RoomID string PlayerIndex int } func (s *Session) Close() { s.peerconnection.StopClient() }