package api import "github.com/giongto35/cloud-game/v3/pkg/network" type GameInfo struct { Name string `json:"name"` Base string `json:"base"` Path string `json:"path"` Type string `json:"type"` } type ( ChangePlayerRequest = struct { StatefulRoom Index int `json:"index"` } ChangePlayerResponse int GameQuitRequest struct { StatefulRoom } LoadGameRequest struct { StatefulRoom } LoadGameResponse string SaveGameRequest struct { StatefulRoom } SaveGameResponse string StartGameRequest struct { StatefulRoom Record bool RecordUser string Game GameInfo `json:"game"` PlayerIndex int `json:"player_index"` } StartGameResponse struct { Room Record bool } RecordGameRequest struct { StatefulRoom Active bool `json:"active"` User string `json:"user"` } RecordGameResponse string TerminateSessionRequest struct { Stateful } ToggleMultitapRequest struct { StatefulRoom } WebrtcAnswerRequest struct { Stateful Sdp string `json:"sdp"` } WebrtcIceCandidateRequest struct { Stateful Candidate string `json:"candidate"` } WebrtcInitRequest struct { Stateful } WebrtcInitResponse string ) func NewWebrtcIceCandidateRequest(id network.Uid, can string) (PT, any) { return WebrtcIce, WebrtcIceCandidateRequest{Stateful: Stateful{id}, Candidate: can} }