package coordinator import ( "fmt" "sync/atomic" "github.com/giongto35/cloud-game/v3/pkg/api" "github.com/giongto35/cloud-game/v3/pkg/com" "github.com/giongto35/cloud-game/v3/pkg/logger" ) type Worker struct { Connection RegionalClient slotted Addr string PingServer string Port string RoomId string // room reference Tag string Zone string log *logger.Logger } type RegionalClient interface { In(region string) bool } type HasUserRegistry interface { Find(com.Uid) *User } func NewWorker(sock *com.Connection, handshake api.ConnectionRequest[com.Uid], log *logger.Logger) *Worker { conn := com.NewConnection[api.PT, api.In[com.Uid], api.Out, *api.Out](sock, handshake.Id, log) return &Worker{ Connection: conn, Addr: handshake.Addr, PingServer: handshake.PingURL, Port: handshake.Port, Tag: handshake.Tag, Zone: handshake.Zone, log: log.Extend(log.With(). Str(logger.ClientField, logger.MarkNone). Str(logger.DirectionField, logger.MarkNone). Str("cid", conn.Id().Short())), } } func (w *Worker) HandleRequests(users HasUserRegistry) chan struct{} { return w.ProcessPackets(func(p api.In[com.Uid]) error { payload := p.GetPayload() switch p.GetType() { case api.RegisterRoom: rq := api.Unwrap[api.RegisterRoomRequest](payload) if rq == nil { return api.ErrMalformed } w.log.Info().Msgf("set room [%v] = %v", w.Id(), *rq) w.HandleRegisterRoom(*rq) case api.CloseRoom: rq := api.Unwrap[api.CloseRoomRequest](payload) if rq == nil { return api.ErrMalformed } w.HandleCloseRoom(*rq) case api.IceCandidate: rq := api.Unwrap[api.WebrtcIceCandidateRequest[com.Uid]](payload) if rq == nil { return api.ErrMalformed } err := w.HandleIceCandidate(*rq, users) if err != nil { w.log.Error().Err(err).Send() return api.ErrMalformed } default: w.log.Warn().Msgf("Unknown packet: %+v", p) } return nil }) } // In say whether some worker from this region (zone). // Empty region always returns true. func (w *Worker) In(region string) bool { return region == "" || region == w.Zone } // slotted used for tracking user slots and the availability. type slotted int32 // HasSlot checks if the current worker has a free slot to start a new game. // Workers support only one game at a time, so it returns true in case if // there are no players in the room (worker). func (s *slotted) HasSlot() bool { return atomic.LoadInt32((*int32)(s)) == 0 } // Reserve increments user counter of the worker. func (s *slotted) Reserve() { atomic.AddInt32((*int32)(s), 1) } // UnReserve decrements user counter of the worker. func (s *slotted) UnReserve() { if atomic.AddInt32((*int32)(s), -1) < 0 { atomic.StoreInt32((*int32)(s), 0) } } func (s *slotted) FreeSlots() { atomic.StoreInt32((*int32)(s), 0) } func (w *Worker) Disconnect() { w.Connection.Disconnect() w.RoomId = "" w.FreeSlots() } func (w *Worker) PrintInfo() string { return fmt.Sprintf("id: %v, addr: %v, port: %v, zone: %v, ping addr: %v, tag: %v", w.Id(), w.Addr, w.Port, w.Zone, w.PingServer, w.Tag) }