settings.init(); (() => { let lvl = settings.loadOr(opts.LOG_LEVEL, log.DEFAULT); // migrate old log level options // !to remove at some point if (isNaN(lvl)) { console.warn( `The log value [${lvl}] is not supported! ` + `The default value [debug] will be used instead.`); settings.set(opts.LOG_LEVEL, `${log.DEFAULT}`) lvl = log.DEFAULT } log.level = lvl })(); keyboard.init(); joystick.init(); touch.init(); stream.init(); [roomId, zone] = room.loadMaybe(); // find worker id if present const wid = new URLSearchParams(document.location.search).get('wid'); // if from URL -> start game immediately! socket.init(roomId, wid, zone);