/* Global Constants */ const DEBUG = false; const KEY_BIT = ["a", "b", "select", "start", "up", "down", "left", "right"]; const INPUT_FPS = 100; const INPUT_STATE_PACKET = 1; const PINGPONGPS = 5; const MENU_TOP_POSITION = 102; const ICE_TIMEOUT = 2000; /* Global variables */ // Game state let screenState = "loader"; let gameList = []; let gameIdx = 5; // contra let gamePickerTimer = null; let roomID = null; // Game controller state let keyState = { // control a: false, b: false, start: false, select: false, // dpad up: false, down: false, left: false, right: false } let unchangePacket = INPUT_STATE_PACKET; let gameInputTimer = null; // Network state let pc, inputChannel; let localSessionDescription = ""; let remoteSessionDescription = ""; let conn; // Touch menu state let menuDrag = null; let menuTop = MENU_TOP_POSITION; // Screen state let isLayoutSwitched = false; var gameReady = false; var inputReady = false; var audioReady = false; var iceSuccess = true; var iceSent = false; // TODO: set to false in some init event var defaultICE = [{urls: "stun:stun.l.google.com:19302"}]