package api import "github.com/giongto35/cloud-game/v2/pkg/network" type ( CloseRoomRequest string ConnectionRequest struct { Addr string `json:"addr,omitempty"` Id string `json:"id,omitempty"` IsHTTPS bool `json:"is_https,omitempty"` PingURL string `json:"ping_url,omitempty"` Port string `json:"port,omitempty"` Tag string `json:"tag,omitempty"` Zone string `json:"zone,omitempty"` } GetWorkerListRequest struct{} GetWorkerListResponse struct { Servers []Server `json:"servers"` } RegisterRoomRequest string ) // Server contains a list of server groups. // Server is a separate machine that may contain // multiple sub-processes. type Server struct { Addr string `json:"addr,omitempty"` Id network.Uid `json:"id,omitempty"` IsBusy bool `json:"is_busy,omitempty"` InGroup bool `json:"in_group,omitempty"` PingURL string `json:"ping_url"` Port string `json:"port,omitempty"` Replicas uint32 `json:"replicas,omitempty"` Tag string `json:"tag,omitempty"` Zone string `json:"zone,omitempty"` } type HasServerInfo interface { GetServerList() []Server } const ( DataQueryParam = "data" RoomIdQueryParam = "room_id" ZoneQueryParam = "zone" WorkerIdParam = "wid" )