package gamelist import ( "encoding/json" "fmt" "os" "path/filepath" ) // getGameList returns list of games stored in games // TODO: change to class func GetGameList(gamePath string) []string { var games []string filepath.Walk(gamePath, func(path string, info os.FileInfo, err error) error { if info != nil && !info.IsDir() { // Remove prefix to obtain file names path = path[len(gamePath)+1:] // Add to games list games = append(games, path) } return nil }) return games } // GetEncodedGameList returns game list in encoded wspacket format func GetEncodedGameList(gamePath string) string { encodedList, _ := json.Marshal(GetGameList(gamePath)) fmt.Println(encodedList) return string(encodedList) }