* Disable CGO (C libs) for coordinator
Needed for static linking.
* Fix "error strings should not be capitalized (ST1005)"
* Fix SA1015
Using time.Tick leaks the underlying ticker, consider using it only in endless functions, tests and the main package, and use time.NewTicker here (SA1015)
* Fix SA9004
Only the first constant in this group has an explicit type (SA9004).
* Remove unused code in the webrtc package
* Fix S1000
Should use a simple channel send/receive instead of select with a single case (S1000).
* Force dir creation/check for core downloader
* Update Makefile release script
* Disable ASLR for worker builds
* Remove WORKER_BUILD_PARAMS flag from the CI
* Don't force recompilation in release
* Add Debian packages installer script
* Build worker app without libopusfile
* Test worker app without libopusfile
* Add opus wrapper without opusfile
* Make install.sh executable
* Add opus lib in Win builds
* Make insecure HTTPS requests when downloading libs
* Add ca-certificates for Docker build stage
go mod download works only with SSL certificates installed.
* Move libx264 wrapper into the repo
That way we can get rid of a lot of not needed external Go dependencies.
* Update the dependencies
Add new YUV converter with 2x2 pixel matrix YUV color estimation.
The new YUV color converter, as opposed to the original one, uses more precise color calculations based on four neighboring pixels' average color values which helps a great deal with image aliasing / shimmering artifacts.
By default, it runs in the multithreaded mode with the game frames sliced between 2*(CPU cores) goroutines.
In case if this estimation mode doesn't work as expected it is possible to switch back to the original mode.
The default encoder is switched to x264 since it's faster now.
* Refactor OPUS encoder for quality and speed.
Use OPUS low delay mode (https://www.opus-codec.org/docs/opus_api-1.1.3/group__opus__ctlvalues.html#ga592232fb39db60c1369989c5c5d19a07)
* Slightly tweak linear resample function and disable it on 48kHz input
* Rewrite OPUS encoder as a struct with some internal buffer
* Use OPUS 192Kbps preset by default
* Add encoder callback function on a full buffer
* Reuse OPUS output buffer
* Add write limiter for samples
* Add initial external configuration files support.
These external configuration files allow changing app params at the runtime without recompilation.
* Find config files with specified directory in the tests
* Add aspect ratio recalculation config
* Clean code
* Add new configuration files into the Docker container image
* Add shared core and config paths into the Libretro cores config
* Split ROM <-> Emulator mapping between workers and coordinators
* Extract coordinator config
* Add shared worker/coordinator server config
* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill
* Remove default stun/turn servers from the config
* Extract and add new ice servers config structures
* Update coordinator config params
* Add auto emulation lib loader based on the runtime OS/arch
* Update configuration structures
* Remove shared config embedding
* Add missing network config params
* Add game library external config
* Remove unused config parameters
* Add WebRTC encoder external options
* Add user dir for config search
* Update config loader
* Update config
* Add generic downloader with Grab lib implementation
* Add a simple file downloader backed by the grab lib
* Add initial Libretro core repos abstractions
* Expose compression info for Libretro cores repository records
* Add pipe-based abstract file downloader
* Refactor downloader
* Refactor Libretro repos
* Add worker coresync stubs
* Add multiprocess-safe HTTP-based core manager implementation
* Remove Libretro cores from the repo
* Keep custom N64 cores in te repo for now
* Add Libretro cores repo select in the config
* Fix http manager repo switch
* Cleanup code
* Add greedy Libretro lib loader
* Don't crash when arch map is not set
* Disable dynamic recompiler for pcsx core by default since it's could cause a crash
* Use global Libretro dynalib handler
* Shorten the default Libretro cores store path
* Update zip extractor implementation
* Remove explicit fig lib field markings
* Add config note to the README file
* Add GitHub repo backend for the core downloader
* Fix GitHub repo param list in the manager factory
* Add env variables reader with CLOUD_GAME prefix
* Re-optimize ice server info struct custom marshaler
* Introduce Makefile and go vendor directory for faster build
* WIP: Refactor cloud-game codebase with spliting overlord and worker binary
* Fix all issues and have a running build
* Complete first version of refactor