Commit graph

42 commits

Author SHA1 Message Date
Sergey Stepanov
fa46267e60
Fix wording 2021-01-11 02:41:59 +03:00
Sergey Stepanov
d141898794
Remove old game save files name separator 2021-01-11 02:35:01 +03:00
Sergey Stepanov
646e0d6039
Change wording for worker rooms and sessions inside 2021-01-11 02:31:31 +03:00
Sergey Stepanov
7984534fa7
Remove unused in workers ws upgrade function 2021-01-11 02:11:10 +03:00
Sergey Stepanov
6b8cad6ef8
Clean room run check condition 2021-01-11 02:09:49 +03:00
Sergey Stepanov
a3d08637e0
Show server modules info properly 2021-01-05 00:14:59 +03:00
sergystepanov
62d8240e7c
Migrate to pion/webrtc v3 (#254)
* Add initial pion/webrtc v3 migration

* Use custom timestamps when sending video packets

* Update dependencies
2021-01-04 21:09:03 +03:00
sergystepanov
980a97a526
Handle no config situation for workers (#253)
(experimental feature)

Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected.

Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made.

* Add error return for config loader

* Add config loaded flag to worker

* Add zone flag

* Add a custom mutex lock with timout

* Refactor worker runtime

* Refactor internal api

* Extract monitoring server config

* Extract worker HTTP(S) server

* Add generic sub-server interface

* Add internal coordinator API

* Add internal routes and handlers to worker

* Add internal worker API

* Refactor worker run

* Migrate serverId call to new API

* Add packet handler to cws

* Extract handlers for internal worker routes in coordinator

* Pass worker to the worker internal heandlers

* Cleanup worker handlers in coordinator

* Add closeRoom packet handler to the API

* Add GetRoom packet handler to the API

* Add RegisterRoom packet handler to the API

* Add IceCandidate packet handler to the API (internal and browser)

* Add Heartbeat packet handler to the API (internal and browser)

* Rename worker routes init function

* Extract worker/coordinator internal ws handlers

* Update timed locker

* Allow sequential timed locks

* Add config request from workers

* Add nil check for the route registration functions
2021-01-03 21:23:55 +03:00
sergystepanov
1fcf34ee02
Add new Libretro core manager module (#249)
* Add initial external configuration files support.

These external configuration files allow changing app params at the runtime without recompilation.

* Find config files with specified directory in the tests

* Add aspect ratio recalculation config

* Clean code

* Add new configuration files into the Docker container image

* Add shared core and config paths into the Libretro cores config

* Split ROM <-> Emulator mapping between workers and coordinators

* Extract coordinator config

* Add shared worker/coordinator server config

* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill

* Remove default stun/turn servers from the config

* Extract and add new ice servers config structures

* Update coordinator config params

* Add auto emulation lib loader based on the runtime OS/arch

* Update configuration structures

* Remove shared config embedding

* Add missing network config params

* Add game library external config

* Remove unused config parameters

* Add WebRTC encoder external options

* Add user dir for config search

* Update config loader

* Update config

* Add generic downloader with Grab lib implementation

* Add a simple file downloader backed by the grab lib

* Add initial Libretro core repos abstractions

* Expose compression info for Libretro cores repository records

* Add pipe-based abstract file downloader

* Refactor downloader

* Refactor Libretro repos

* Add worker coresync stubs

* Add multiprocess-safe HTTP-based core manager implementation

* Remove Libretro cores from the repo

* Keep custom N64 cores in te repo for now

* Add Libretro cores repo select in the config

* Fix http manager repo switch

* Cleanup code

* Add greedy Libretro lib loader

* Don't crash when arch map is not set

* Disable dynamic recompiler for pcsx core by default since it's could cause a crash

* Use global Libretro dynalib handler

* Shorten the default Libretro cores store path

* Update zip extractor implementation

* Remove explicit fig lib field markings

* Add config note to the README file

* Add GitHub repo backend for the core downloader

* Fix GitHub repo param list in the manager factory

* Add env variables reader with CLOUD_GAME prefix

* Re-optimize ice server info struct custom marshaler
2020-12-31 13:24:27 +03:00
sergystepanov
bd6e146e64
Fix errors/misuse with OpenGL-based core API (#237)
* Follow Go standard for naming constants

* Use reformatted pixFormats for Libretro cores

* Use OpenGL 2.1 Core profile bindings for render instead 4.1

* Cleanup the code

* SDL attributes should be set before the sdl.Init call

* Use simple vertical frame flip function instead imaging lib with OpenGL renderer

* Use the separate control flow for the macOS OpenGL context handling

* Add OpenGL pixel type/format switch based on cores callback

* Use unified log instead of fmt

* Clean code

* Remove unnecessary SDL init flag

* Printout errors with SDL / OpenGL functions

* Add CGO Libretro logging output

* Use main thread lock for windows and OpenGL context

* Remove Darwin OS switch

* Add extended OpenGL version info print

* Update Libretro cores info print

* Add game library module (#232)

* Add game library

* Add missing local game lib files

* Add missing return statement

* Use v2 suffix

* Bump the dependencies

* Update Libretro modules to support headless test runners

* Port old savestates tests as example for Libretro cores runner testing

* Add n64 core example game and a test

* Update room tests for various games

* Add frame dump support for CI builds

* Add frame rendering to image output for core testing

* Update ROM frame exporter in tests

* Disable Docker image publishing

* Add frame rendering output for non-gl cores for CI

* Add auto GL context override for headless, gpu-less machines (e.g. Github CI Xeon)

* Add Windows CI headless cores frame render config

* Add missing Mesa OpenGL drivers to Ubuntu CI

* Add mupen n64 core download into CI tests

* Add Linux, macOS, Windows core frame render tests into CI

* Remove unnecessary var

* Add some comments

* Revert Y flip

* Move OpenGL into a separate package

* Add SDL package

* Update modules
2020-11-04 18:59:12 +08:00
sergystepanov
8c55c6e142
Fix game sharing (#240)
Call save on the frontend and properly handle cloud save on the backend
2020-10-19 21:26:32 +08:00
sergystepanov
83efc733a8
Add game library module (#232)
* Add game library

* Add missing local game lib files

* Add missing return statement

* Use v2 suffix

* Bump the dependencies
2020-10-10 21:42:06 +08:00
sergystepanov
a42aebec88
Migrate to v2 suffix (#231) 2020-10-04 23:21:03 +08:00
giongto35
611a70482a Merge conflict 2020-09-13 03:42:27 +08:00
giongto35
6f53f8f736
Split services (#219)
* Close channel to avoid routine leak

* Use unix socket

* Use socket
2020-07-07 18:12:03 +08:00
88hcsif
e7162d2085
Fix race condition when closing encoders (#215)
* Fix race condition when closing encoders

* Apply PR feedback
2020-07-02 16:53:49 +08:00
88hcsif
f7f044d039 Add multitap support to SNES
Change SNES emulator to Snes9X
Add client control to toggle multitap
2020-06-28 23:35:07 +01:00
88hcsif
85bb99f8f8
Explicitly set RTP timestamp to cope with variable frame rate. (#211)
Set the timestamp as early as possible and propagate it through the pipeline.
2020-06-28 17:25:23 +08:00
sergystepanov
5f653de602
Add HTTP port config for Coordinator and Worker (#208)
* Add HTTP port config for Coordinator and Worker

It is possible to config HTTP ports for both apps with --httpPort flag.

* Limit worker port scanner to 100 ports
2020-06-25 16:19:58 +08:00
88hcsif
091b086bcb
N64 Support (#195)
* Allow HTTP access to Raspberry Pi over local network
Lower audio buffer maximum theoretical size to get the worker code to compile on Raspberry Pi

* Add https port flag to run https worker and coordinator on the same machine
Add https chain and key flags to allow to use an existing certificate and bypass letsencrypt
Note the ping address resolution is still broken with this configuration

* Add option to define a ping server in the coordinator
This is useful when it is not predicatable what address and port the worker will be runnning at
This only works when there is a single worker

* Free temporarily allocated CStrings
Store constant CString

* Only load core once and unload it when done

* Add Nintendo 64 support!
Disclaimer: only tested with Mupen64plus and Mupen64plusNext on Raspberry Pi.
It probably needs more work to run on every system and with other OpenGL libretro libraries.
Input controls are hacked together, it really needs analog stick and remapping support to play in a nicer way.
I am worried there might be a memory leak when unloading Mupen64plus but this needs further investigation.

* Add analog sticks + R2,L2,R3,L3 support

* Add client logic to control left analog stick via keyboard and touch
Add client logic to toggle between dpad mode and analog mode (even for joystick)
Might need to revisit if and when remapping is implemented
Tocuh sensitivity of analog stick is pretty high, might need tweaking

* Add cores for Raspberry Pi
Add N64 core for linux x86_64

* Reset use OpenGL flag on nanoarch shutdown (line lost in refactoring)
2020-06-17 18:07:10 +08:00
giongto35
d84503fa75
Close channel to avoid routine leak (#188) 2020-05-31 03:28:36 +08:00
sergystepanov
a007157e76
Add initial support of portrait games (#186)
* Add initial support of portrait games

* Add benchmarks to angle selector

* Remove map from angles
2020-05-25 18:36:07 +08:00
giongto35
edf7c4b872
Enable voice communication in the same room (#182)
- All voice is fan-in and broadcasted.
- Currently, voice is sent in the same game track. TODO: send voice in different track (Having issue with dynamically addTrack after offer and answer)
2020-05-15 01:52:51 +08:00
trichimtrich
5dcf4ac95f
Add support firefox safari ios (#175)
* change rtc offer/answer direction

* remove overlay log

* merge browser+session, fix log, add browser map

* add candidate transfer on worker + web
2020-04-28 02:20:49 +08:00
giongto35
8484eca293 Add L R 2020-04-01 01:27:42 +08:00
giongto35
59d4a3d9c2 update naming 2020-03-22 23:33:12 +08:00
giongto35
9558054449 Rename 2020-03-20 00:50:29 +08:00
giongto35
e52ba36759
Update concurrent input (#150) 2020-01-12 19:46:24 +08:00
giongto35
a1ac8f272a
Setup HTTPS using autocert (#149)
* Add HTTPS WSS

* Update https

* HTTPS

* Add https

* Add HTTPS worker

* Add HTTPS

* add https

* Add pingserver to worker

* add https

* Add public domain whitelist

* Not fatal when there existing echo server
2020-01-03 04:37:26 +08:00
giongto35
55815cb9ef
Add multiplayer player (#148)
* Add player index

* Add second player

* Add player index slider

* add multiplayer

* WIP

* Clean up

* Add multiplayer play
2019-12-14 12:32:31 +08:00
giongto35
1342fabe15
Give option to join by zone + update README (#146)
* Update DREADME CrowdPlay

* Update README

* Update README.md

* Add zone control

* add zone

* Update MISC

* Update go mod
2019-12-09 03:02:35 +08:00
giongto35
c1b650cac9
Fix deadlock (#144) 2019-11-29 04:00:19 +08:00
giongto35
0b9d628ec2
Refactor: Fix channel init order (#141)
* Fix channel order

* Remove Done in encoder

* Update h264 encoder done code

* remove Unnecessary IsRunning
2019-11-27 02:38:13 +08:00
giongto35
e8fbd28b2f
Close room signal overlord (#140) 2019-11-26 23:06:22 +08:00
giongto35
1adcfb55cb
Save room to online storage when the room is closed (#122)
* save game when room end

* Only save room when there is existed room
2019-10-23 03:49:25 +08:00
giongto35
b7f47f5519
MISC fix, fix aspect ratio setting + Only play audio when has user interaction (#117)
* Update encoding flow

* unmute when play

* only play audio when action

* Update version

* Update more comments

* Remove indirect

* Fix comments
2019-10-20 13:00:52 +08:00
giongto35
fde4a24158
Merge aspect ratio to master (#116)
* Add frame scaling support (#107)

* Update README.md with additional info about Windows builds

* Add frame scaling

* Add and enable bilinear scaling (#109)

* Add and enable bilinear scaling

* Use Go x/image lib for interpolation

* Reformat the code goimport/gofmt

* Move worker config into the pkg/worker directory

* Change separator in the save file path allowing it to work on Windows (#113)
2019-10-19 02:29:07 +08:00
giongto35
50343faaad
Update Audio batch + Fix the issue reload failed + escape room ID (#106)
* Try muted first

* WIP

* Update AudioChannel by batch

* Update util package

* Remove min

* Tidy module

* Update module
2019-10-12 21:46:02 +08:00
sergystepanov
4e06d6a27e Add audio streaming support with WebRTC and Opus (#102)
* Update README.md with additional info about Windows builds

* Add initial Opus stream audio support
2019-10-09 03:02:09 +08:00
giongto35
cf5007110e
Improve performance (#92)
* Update performance

* Turn off prometheus

* Add gbc

* Remove MAXPROCS 1

* Add updte config

* Update util + docker ignore
2019-09-30 02:17:38 +08:00
giongto35
474cb7592e
Test server (#90)
* Update README

* Update Readme typo

* to Test server

* Update libretro system path
2019-09-22 23:36:45 +08:00
Sadlil Rhythom
0e17092acb Refactor of cloud game overlord and overworker (#70)
* Introduce Makefile and go vendor directory for faster build

* WIP: Refactor cloud-game codebase with spliting overlord and worker binary

* Fix all issues and have a running build

* Complete first version of refactor
2019-09-12 03:35:21 +08:00