Commit graph

18 commits

Author SHA1 Message Date
Sergey Stepanov
8a41c830bd
Update GitHub CI build 2021-01-09 16:45:47 +03:00
sergystepanov
1fcf34ee02
Add new Libretro core manager module (#249)
* Add initial external configuration files support.

These external configuration files allow changing app params at the runtime without recompilation.

* Find config files with specified directory in the tests

* Add aspect ratio recalculation config

* Clean code

* Add new configuration files into the Docker container image

* Add shared core and config paths into the Libretro cores config

* Split ROM <-> Emulator mapping between workers and coordinators

* Extract coordinator config

* Add shared worker/coordinator server config

* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill

* Remove default stun/turn servers from the config

* Extract and add new ice servers config structures

* Update coordinator config params

* Add auto emulation lib loader based on the runtime OS/arch

* Update configuration structures

* Remove shared config embedding

* Add missing network config params

* Add game library external config

* Remove unused config parameters

* Add WebRTC encoder external options

* Add user dir for config search

* Update config loader

* Update config

* Add generic downloader with Grab lib implementation

* Add a simple file downloader backed by the grab lib

* Add initial Libretro core repos abstractions

* Expose compression info for Libretro cores repository records

* Add pipe-based abstract file downloader

* Refactor downloader

* Refactor Libretro repos

* Add worker coresync stubs

* Add multiprocess-safe HTTP-based core manager implementation

* Remove Libretro cores from the repo

* Keep custom N64 cores in te repo for now

* Add Libretro cores repo select in the config

* Fix http manager repo switch

* Cleanup code

* Add greedy Libretro lib loader

* Don't crash when arch map is not set

* Disable dynamic recompiler for pcsx core by default since it's could cause a crash

* Use global Libretro dynalib handler

* Shorten the default Libretro cores store path

* Update zip extractor implementation

* Remove explicit fig lib field markings

* Add config note to the README file

* Add GitHub repo backend for the core downloader

* Fix GitHub repo param list in the manager factory

* Add env variables reader with CLOUD_GAME prefix

* Re-optimize ice server info struct custom marshaler
2020-12-31 13:24:27 +03:00
sergystepanov
3837e020cd
Enable legacy Github Docker Registry publishing workflow (#247)
* Update Docker publishing script
2020-11-25 00:22:37 +03:00
sergystepanov
bd6e146e64
Fix errors/misuse with OpenGL-based core API (#237)
* Follow Go standard for naming constants

* Use reformatted pixFormats for Libretro cores

* Use OpenGL 2.1 Core profile bindings for render instead 4.1

* Cleanup the code

* SDL attributes should be set before the sdl.Init call

* Use simple vertical frame flip function instead imaging lib with OpenGL renderer

* Use the separate control flow for the macOS OpenGL context handling

* Add OpenGL pixel type/format switch based on cores callback

* Use unified log instead of fmt

* Clean code

* Remove unnecessary SDL init flag

* Printout errors with SDL / OpenGL functions

* Add CGO Libretro logging output

* Use main thread lock for windows and OpenGL context

* Remove Darwin OS switch

* Add extended OpenGL version info print

* Update Libretro cores info print

* Add game library module (#232)

* Add game library

* Add missing local game lib files

* Add missing return statement

* Use v2 suffix

* Bump the dependencies

* Update Libretro modules to support headless test runners

* Port old savestates tests as example for Libretro cores runner testing

* Add n64 core example game and a test

* Update room tests for various games

* Add frame dump support for CI builds

* Add frame rendering to image output for core testing

* Update ROM frame exporter in tests

* Disable Docker image publishing

* Add frame rendering output for non-gl cores for CI

* Add auto GL context override for headless, gpu-less machines (e.g. Github CI Xeon)

* Add Windows CI headless cores frame render config

* Add missing Mesa OpenGL drivers to Ubuntu CI

* Add mupen n64 core download into CI tests

* Add Linux, macOS, Windows core frame render tests into CI

* Remove unnecessary var

* Add some comments

* Revert Y flip

* Move OpenGL into a separate package

* Add SDL package

* Update modules
2020-11-04 18:59:12 +08:00
sergystepanov
a42aebec88
Migrate to v2 suffix (#231) 2020-10-04 23:21:03 +08:00
sergystepanov
dbdb99f19e
Fix Github CI Windows build (Msys2) (#236) 2020-10-04 23:11:02 +08:00
sergystepanov
45400c29fd
Drop release action support 2020-07-02 20:59:13 +03:00
Sergey Stepanov
01d3bac538
Filter out arm libs for Linux releases 2020-07-02 16:31:25 +03:00
Sergey Stepanov
8b27445458
Integrate SDL2 into CI / Project 2020-06-17 14:00:50 +03:00
sergystepanov
9d17435d7e
Allow gh Docker repository push in forks 2020-06-16 22:09:36 +03:00
sergystepanov
6a42f9d989
Add missing Docker build check into CI 2020-06-16 15:15:53 +03:00
sergystepanov
f18ede0835
Require app build CI on PR 2020-06-15 22:16:26 +03:00
sergystepanov
782e6d71b1
Add Github Docker repo publisher (#197) 2020-06-16 00:15:25 +08:00
Sergey Stepanov
23f282760a
Fix broken Msys2 pacman for now 2020-05-26 00:29:47 +03:00
Sergey Stepanov
bd6390f89b
Fix gh CI scripts for a non-standard shell 2020-04-27 13:12:40 +03:00
Sergey Stepanov
ffd4007bd2
Update MSYS2 pre-build step 2020-04-27 12:29:45 +03:00
sergystepanov
e547b69bb7
Add build workflow (#161)
* Add build workflow

* Fix markdown
2020-04-11 00:26:12 +08:00
sergystepanov
e2fc8696c8
Add multi-os Github release workflow (#159) 2020-04-09 04:01:02 +08:00