* Remove jQuery
* Remove browser (vendor) prefixes for some CSS properties
* Use simple device orientation test
* Realign D-pad pointers
* Make GameBoy text unselectable
* Cleanup console.log
* Keep 90% size on mobile browsers due to gh-ribbon overlap
* Remove legacy `unselectable="on"` attributes
* Align UI buttons
* Remove not used UI elements
* Change Options button
* Don't show player change message when not in a game
* Add click/touch handler for circle-pad
* Allow HTTP access to Raspberry Pi over local network
Lower audio buffer maximum theoretical size to get the worker code to compile on Raspberry Pi
* Add https port flag to run https worker and coordinator on the same machine
Add https chain and key flags to allow to use an existing certificate and bypass letsencrypt
Note the ping address resolution is still broken with this configuration
* Add option to define a ping server in the coordinator
This is useful when it is not predicatable what address and port the worker will be runnning at
This only works when there is a single worker
* Free temporarily allocated CStrings
Store constant CString
* Only load core once and unload it when done
* Add Nintendo 64 support!
Disclaimer: only tested with Mupen64plus and Mupen64plusNext on Raspberry Pi.
It probably needs more work to run on every system and with other OpenGL libretro libraries.
Input controls are hacked together, it really needs analog stick and remapping support to play in a nicer way.
I am worried there might be a memory leak when unloading Mupen64plus but this needs further investigation.
* Add analog sticks + R2,L2,R3,L3 support
* Add client logic to control left analog stick via keyboard and touch
Add client logic to toggle between dpad mode and analog mode (even for joystick)
Might need to revisit if and when remapping is implemented
Tocuh sensitivity of analog stick is pretty high, might need tweaking
* Add cores for Raspberry Pi
Add N64 core for linux x86_64
* Reset use OpenGL flag on nanoarch shutdown (line lost in refactoring)
* Add stat module initial example
* Add stats module help overlay overlap handling
* Add generic graph canvas image builder
* Add more generic graphing module
* Clean up the code
* Some fixes
* Change graphing styles
* Clean some stats module code
* Move to RAF rendering to burn your CPU
* Add not standardized memory stats module
* Fix initial stats visibility flag handle
* Introduce Makefile and go vendor directory for faster build
* WIP: Refactor cloud-game codebase with spliting overlord and worker binary
* Fix all issues and have a running build
* Complete first version of refactor