Add new YUV converter with 2x2 pixel matrix YUV color estimation.
The new YUV color converter, as opposed to the original one, uses more precise color calculations based on four neighboring pixels' average color values which helps a great deal with image aliasing / shimmering artifacts.
By default, it runs in the multithreaded mode with the game frames sliced between 2*(CPU cores) goroutines.
In case if this estimation mode doesn't work as expected it is possible to switch back to the original mode.
The default encoder is switched to x264 since it's faster now.
* Add experimental core's SRAM save/load
* Clean room.go
* Update Save RAM states
* Update dependencies
* Extract emulator states into a separate module
* Google Cloud saves don't support save RAM persistence, but save state (.dat) files only.
* Add emulator storage path into the configuration file
* Verify offline storage path
* Add port and IP config and env params for bridged Docker network in Windows, macOS
- CLOUD_GAME_WEBRTC_ICEIPMAP -- replaces IP of any ICE candidates on the server
- CLOUD_GAME_WEBRTC_ICEPORTS_MIN/MAX -- limits WebRTC random port range on the server
* Add initial external configuration files support.
These external configuration files allow changing app params at the runtime without recompilation.
* Find config files with specified directory in the tests
* Add aspect ratio recalculation config
* Clean code
* Add new configuration files into the Docker container image
* Add shared core and config paths into the Libretro cores config
* Split ROM <-> Emulator mapping between workers and coordinators
* Extract coordinator config
* Add shared worker/coordinator server config
* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill
* Remove default stun/turn servers from the config
* Extract and add new ice servers config structures
* Update coordinator config params
* Add auto emulation lib loader based on the runtime OS/arch
* Update configuration structures
* Remove shared config embedding
* Add missing network config params
* Add game library external config
* Remove unused config parameters
* Add WebRTC encoder external options
* Add user dir for config search
* Update config loader
* Update config
* Add generic downloader with Grab lib implementation
* Add a simple file downloader backed by the grab lib
* Add initial Libretro core repos abstractions
* Expose compression info for Libretro cores repository records
* Add pipe-based abstract file downloader
* Refactor downloader
* Refactor Libretro repos
* Add worker coresync stubs
* Add multiprocess-safe HTTP-based core manager implementation
* Remove Libretro cores from the repo
* Keep custom N64 cores in te repo for now
* Add Libretro cores repo select in the config
* Fix http manager repo switch
* Cleanup code
* Add greedy Libretro lib loader
* Don't crash when arch map is not set
* Disable dynamic recompiler for pcsx core by default since it's could cause a crash
* Use global Libretro dynalib handler
* Shorten the default Libretro cores store path
* Update zip extractor implementation
* Remove explicit fig lib field markings
* Add config note to the README file
* Add GitHub repo backend for the core downloader
* Fix GitHub repo param list in the manager factory
* Add env variables reader with CLOUD_GAME prefix
* Re-optimize ice server info struct custom marshaler