Commit graph

7 commits

Author SHA1 Message Date
giongto35
ad82e22cfc
Integrate with RetroArch to have Universal emulator. (#64)
* WIP

* Add libretro

* Update input retro

* Update cloud retro input:

* Integrate libretro remove GL

* Launch emulator by game type

* Save and load

* Update deeplink to game directly

* Done channel for naemulator

* each server handle only one session

* Only provide available clients

* Emulator based on game

* Remove all OpenGL related

* Retroarch audio

* Audio encoding mono

* Experiment with libretro audio

* Audio without datachannel

* Audio opus internal

* Remove unnecessary code

* Resampled

* Limit time frame

* Start Room and Audio by game

* Dynamic video image allocation

* Dynamic Video buffer allocation based on video resolution

* Move encoder to room

* width and height from emulator

* Padding images to fix multipler of 64

* Remove OpenGL

* Remove Open AL

* Remove OpenGL from Go mod

* Move away nanoarch logic in naemulator

* Remove unecessary savefiles.go

* Optimize Docker for caching

* Update ReadME

* Update README to introduce Retro

* Update README

* Update README.md
2019-08-02 22:06:26 +08:00
giongto35
a66bc46da0 Add missed package 2019-06-22 23:16:07 +08:00
giongto35
6e0289da04 Allocation inplace 2019-05-15 02:52:00 +08:00
giongto35
0dd99f6a69 Remove unnecessary code 2019-04-06 01:05:07 +08:00
giongto35
84cae4d67b Clean code 2019-04-04 02:58:27 +08:00
giongto35
4224066b5d Resize game 2019-04-01 00:53:19 +08:00
giongto35
a5ea7215bd Remove gl 2019-03-31 23:54:02 +08:00