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4 changed files with 22 additions and 49 deletions
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@ -68,7 +68,7 @@ func NewRoom(roomID, gamepath, gameName string, onlineStorage *storage.Client) *
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path := gamepath + "/" + gameName
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go func(path, roomID string) {
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// Check room is on local or fetch from server
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savepath := emulator.GetSavePath(path, roomID)
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savepath := emulator.GetSavePath(roomID)
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log.Println("Check ", savepath, " on local : ", room.isGameOnLocal(savepath))
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if !room.isGameOnLocal(savepath) {
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// Fetch room from GCP to server
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