mirror of
https://github.com/giongto35/cloud-game.git
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Add handlers
This commit is contained in:
parent
e85fd125dc
commit
e96919f70e
4 changed files with 693 additions and 0 deletions
531
handlers/handlers.go
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531
handlers/handlers.go
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@ -0,0 +1,531 @@
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package handler
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import (
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"encoding/json"
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"image"
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"io/ioutil"
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"log"
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"math/rand"
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"net/http"
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"strconv"
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"sync"
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"time"
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"github.com/giongto35/cloud-game/config"
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"github.com/giongto35/cloud-game/ui"
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"github.com/giongto35/cloud-game/util"
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"github.com/giongto35/cloud-game/webrtc"
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"github.com/gorilla/websocket"
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uuid "github.com/satori/go.uuid"
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"gopkg.in/hraban/opus.v2"
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)
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// Time allowed to write a message to the peer.
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var readWait = 30 * time.Second
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var writeWait = 30 * time.Second
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var IsOverlord = false
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var upgrader = websocket.Upgrader{}
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// ID to peerconnection
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var peerconnections = map[string]*webrtc.WebRTC{}
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var serverID = ""
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var oclient *Client
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func getWeb(w http.ResponseWriter, r *http.Request) {
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bs, err := ioutil.ReadFile(indexFN)
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if err != nil {
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log.Fatal(err)
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}
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w.Write(bs)
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}
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// init initilizes a room returns roomID
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func initRoom(roomID, gameName string) string {
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// if no roomID is given, generate it
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if roomID == "" {
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roomID = generateRoomID()
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}
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log.Println("Init new room", roomID, gameName)
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imageChannel := make(chan *image.RGBA, 100)
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audioChannel := make(chan float32, ui.SampleRate)
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inputChannel := make(chan int, 100)
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// create director
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director := ui.NewDirector(roomID, imageChannel, audioChannel, inputChannel)
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room := &Room{
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imageChannel: imageChannel,
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audioChannel: audioChannel,
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inputChannel: inputChannel,
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rtcSessions: []*webrtc.WebRTC{},
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sessionsLock: &sync.Mutex{},
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director: director,
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Done: make(chan struct{}),
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}
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rooms[roomID] = room
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go room.startVideo()
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go room.startAudio()
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go director.Start([]string{"games/" + gameName})
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return roomID
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}
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// isRoomRunning check if there is any running sessions.
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// TODO: If we remove sessions from room anytime a session is closed, we can check if the sessions list is empty or not.
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func isRoomRunning(roomID string) bool {
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// If no roomID is registered
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if _, ok := rooms[roomID]; !ok {
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return false
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}
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// If there is running session
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for _, s := range rooms[roomID].rtcSessions {
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if !s.IsClosed() {
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return true
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}
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}
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return false
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}
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// startSession handles one session call
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func startSession(webRTC *webrtc.WebRTC, gameName string, roomID string, playerIndex int) (rRoomID string, isNewRoom bool) {
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isNewRoom = false
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cleanSession(webRTC)
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// If the roomID is empty,
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// or the roomID doesn't have any running sessions (room was closed)
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// we spawn a new room
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if roomID == "" || !isRoomRunning(roomID) {
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roomID = initRoom(roomID, gameName)
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isNewRoom = true
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}
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// TODO: Might have race condition
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rooms[roomID].rtcSessions = append(rooms[roomID].rtcSessions, webRTC)
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room := rooms[roomID]
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webRTC.AttachRoomID(roomID)
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go startWebRTCSession(room, webRTC, playerIndex)
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return roomID, isNewRoom
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}
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// Session represents a session connected from the browser to the current server
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type Session struct {
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client *Client
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peerconnection *webrtc.WebRTC
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ServerID string
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}
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// Handle normal traffic (from browser to host)
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func ws(w http.ResponseWriter, r *http.Request) {
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c, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Print("[!] WS upgrade:", err)
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return
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}
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defer c.Close()
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var gameName string
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var roomID string
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var playerIndex int
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// Create connection to overlord
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client := NewClient(c)
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//sessionID := strconv.Itoa(rand.Int())
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sessionID := uuid.Must(uuid.NewV4()).String()
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wssession := &Session{
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client: client,
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peerconnection: webrtc.NewWebRTC(),
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// The server session is maintaining
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}
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client.send(WSPacket{
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ID: "gamelist",
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Data: getEncodedGameList(),
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}, nil)
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client.receive("heartbeat", func(resp WSPacket) WSPacket {
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return resp
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})
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client.receive("initwebrtc", func(resp WSPacket) WSPacket {
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log.Println("Received user SDP")
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localSession, err := wssession.peerconnection.StartClient(resp.Data, width, height)
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if err != nil {
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log.Fatalln(err)
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}
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return WSPacket{
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ID: "sdp",
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Data: localSession,
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SessionID: sessionID,
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}
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})
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client.receive("save", func(resp WSPacket) (req WSPacket) {
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log.Println("Saving game state")
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req.ID = "save"
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req.Data = "ok"
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if roomID != "" {
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err = rooms[roomID].director.SaveGame()
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if err != nil {
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log.Println("[!] Cannot save game state: ", err)
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req.Data = "error"
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}
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} else {
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req.Data = "error"
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}
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return req
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})
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client.receive("load", func(resp WSPacket) (req WSPacket) {
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log.Println("Loading game state")
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req.ID = "load"
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req.Data = "ok"
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if roomID != "" {
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err = rooms[roomID].director.LoadGame()
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if err != nil {
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log.Println("[!] Cannot load game state: ", err)
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req.Data = "error"
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}
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} else {
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req.Data = "error"
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}
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return req
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})
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client.receive("start", func(resp WSPacket) (req WSPacket) {
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gameName = resp.Data
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roomID = resp.RoomID
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playerIndex = resp.PlayerIndex
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isNewRoom := false
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log.Println("Starting game")
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// If we are connecting to overlord, request serverID from roomID
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if oclient != nil {
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roomServerID := getServerIDOfRoom(oclient, roomID)
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log.Println("Server of RoomID ", roomID, " is ", roomServerID)
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if roomServerID != "" && wssession.ServerID != roomServerID {
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// TODO: Re -register
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go bridgeConnection(wssession, roomServerID, gameName, roomID, playerIndex)
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return
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}
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}
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roomID, isNewRoom = startSession(wssession.peerconnection, gameName, roomID, playerIndex)
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// Register room to overlord if we are connecting to overlord
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if isNewRoom && oclient != nil {
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oclient.send(WSPacket{
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ID: "registerRoom",
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Data: roomID,
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}, nil)
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}
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req.ID = "start"
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req.RoomID = roomID
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req.SessionID = sessionID
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return req
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})
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client.receive("candidate", func(resp WSPacket) (req WSPacket) {
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// Unuse code
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hi := pionRTC.ICECandidateInit{}
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err = json.Unmarshal([]byte(resp.Data), &hi)
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if err != nil {
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log.Println("[!] Cannot parse candidate: ", err)
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} else {
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// webRTC.AddCandidate(hi)
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}
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req.ID = "candidate"
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return req
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})
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client.listen()
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}
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// generateRoomID generate a unique room ID containing 16 digits
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func generateRoomID() string {
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roomID := strconv.FormatInt(rand.Int63(), 16)
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//roomID := uuid.Must(uuid.NewV4()).String()
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return roomID
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}
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func (r *Room) startVideo() {
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// fanout Screen
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for {
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select {
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case <-r.Done:
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r.remove()
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return
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case image := <-r.imageChannel:
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//isRoomRunning := false
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yuv := util.RgbaToYuv(image)
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r.sessionsLock.Lock()
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for _, webRTC := range r.rtcSessions {
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// Client stopped
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if webRTC.IsClosed() {
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continue
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}
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// encode frame
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// fanout imageChannel
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if webRTC.IsConnected() {
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// NOTE: can block here
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webRTC.ImageChannel <- yuv
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}
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//isRoomRunning = true
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}
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r.sessionsLock.Unlock()
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}
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}
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}
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func (r *Room) startAudio() {
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log.Println("Enter fan audio")
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enc, err := opus.NewEncoder(ui.SampleRate, ui.Channels, opus.AppAudio)
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maxBufferSize := ui.TimeFrame * ui.SampleRate / 1000
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pcm := make([]float32, maxBufferSize) // 640 * 1000 / 16000 == 40 ms
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idx := 0
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if err != nil {
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log.Println("[!] Cannot create audio encoder")
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return
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}
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var count byte = 0
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// fanout Audio
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for {
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select {
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case <-r.Done:
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r.remove()
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return
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case sample := <-r.audioChannel:
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pcm[idx] = sample
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idx++
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if idx == len(pcm) {
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data := make([]byte, 640)
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n, err := enc.EncodeFloat32(pcm, data)
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if err != nil {
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log.Println("[!] Failed to decode")
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continue
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}
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data = data[:n]
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data = append(data, count)
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r.sessionsLock.Lock()
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for _, webRTC := range r.rtcSessions {
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// Client stopped
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if webRTC.IsClosed() {
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continue
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}
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// encode frame
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// fanout audioChannel
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if webRTC.IsConnected() {
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// NOTE: can block here
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webRTC.AudioChannel <- data
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}
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//isRoomRunning = true
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}
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r.sessionsLock.Unlock()
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idx = 0
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count = (count + 1) & 0xff
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}
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}
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}
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}
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func (r *Room) remove() {
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log.Println("Closing room", r)
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r.director.Done <- struct{}{}
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}
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// startWebRTCSession fan-in of the same room to inputChannel
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func startWebRTCSession(room *Room, webRTC *webrtc.WebRTC, playerIndex int) {
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inputChannel := room.inputChannel
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log.Println("room, inputChannel", room, inputChannel)
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for {
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select {
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case <-webRTC.Done:
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removeSession(webRTC, room)
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default:
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}
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// Client stopped
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if webRTC.IsClosed() {
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return
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}
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// encode frame
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if webRTC.IsConnected() {
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input := <-webRTC.InputChannel
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// the first 8 bits belong to player 1
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// the next 8 belongs to player 2 ...
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// We standardize and put it to inputChannel (16 bits)
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input = input << ((uint(playerIndex) - 1) * ui.NumKeys)
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inputChannel <- input
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}
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}
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}
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func cleanSession(w *webrtc.WebRTC) {
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room, ok := rooms[w.RoomID]
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if !ok {
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return
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}
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removeSession(w, room)
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}
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func removeSession(w *webrtc.WebRTC, room *Room) {
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room.sessionsLock.Lock()
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defer room.sessionsLock.Unlock()
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for i, s := range room.rtcSessions {
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if s == w {
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room.rtcSessions = append(room.rtcSessions[:i], room.rtcSessions[i+1:]...)
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break
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}
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}
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// If room has no sessions, close room
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if len(room.rtcSessions) == 0 {
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room.Done <- struct{}{}
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}
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}
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func getServerIDOfRoom(oc *Client, roomID string) string {
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log.Println("Request overlord roomID")
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packet := oc.syncSend(
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WSPacket{
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ID: "getRoom",
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Data: roomID,
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},
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)
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log.Println("Received roomID from overlord")
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return packet.Data
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}
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func bridgeConnection(session *Session, serverID string, gameName string, roomID string, playerIndex int) {
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log.Println("Bridging connection to other Host ", serverID)
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client := session.client
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// Ask client to init
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log.Println("Requesting offer to browser", serverID)
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resp := client.syncSend(WSPacket{
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ID: "requestOffer",
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Data: "",
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})
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log.Println("Sending offer to overlord to relay message to target host", resp.TargetHostID)
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// Ask overlord to relay SDP packet to serverID
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resp.TargetHostID = serverID
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remoteTargetSDP := oclient.syncSend(resp)
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log.Println("Got back remote host SDP, sending to browser")
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// Send back remote SDP of remote server to browser
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//client.syncSend(WSPacket{
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//ID: "sdp",
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//Data: remoteTargetSDP.Data,
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//})
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client.send(WSPacket{
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ID: "sdp",
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Data: remoteTargetSDP.Data,
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}, nil)
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log.Println("Init session done, start game on target host")
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oclient.syncSend(WSPacket{
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ID: "start",
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Data: gameName,
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TargetHostID: serverID,
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RoomID: roomID,
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PlayerIndex: playerIndex,
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})
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log.Println("Game is started on remote host")
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}
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func createOverlordConnection() (*websocket.Conn, error) {
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c, _, err := websocket.DefaultDialer.Dial(*config.OverlordHost, nil)
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if err != nil {
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return nil, err
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}
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return c, nil
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}
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func NewOverlordClient(oc *websocket.Conn) *Client {
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oclient := NewClient(oc)
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// Received from overlord the serverID
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oclient.receive(
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"serverID",
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func(response WSPacket) (request WSPacket) {
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// Stick session with serverID got from overlord
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log.Println("Received serverID ", response.Data)
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serverID = response.Data
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return EmptyPacket
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},
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)
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// Received from overlord the sdp. This is happens when bridging
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// TODO: refactor
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oclient.receive(
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"initwebrtc",
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func(resp WSPacket) (req WSPacket) {
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log.Println("Received a sdp request from overlord")
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log.Println("Start peerconnection from the sdp")
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peerconnection := webrtc.NewWebRTC()
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// init new peerconnection from sessionID
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localSession, err := peerconnection.StartClient(resp.Data, width, height)
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peerconnections[resp.SessionID] = peerconnection
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if err != nil {
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log.Fatalln(err)
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}
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return WSPacket{
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ID: "sdp",
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Data: localSession,
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}
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},
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)
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// Received start from overlord. This is happens when bridging
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// TODO: refactor
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oclient.receive(
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"start",
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func(resp WSPacket) (req WSPacket) {
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log.Println("Received a start request from overlord")
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log.Println("Add the connection to current room on the host")
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peerconnection := peerconnections[resp.SessionID]
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log.Println("start session")
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roomID, isNewRoom := startSession(peerconnection, resp.Data, resp.RoomID, resp.PlayerIndex)
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log.Println("Done, sending back")
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// Bridge always access to old room
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// TODO: log warn
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if isNewRoom == true {
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log.Fatal("Bridge should not spawn new room")
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}
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req.ID = "start"
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req.RoomID = roomID
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return req
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},
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)
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// heartbeat to keep pinging overlord. We not ping from server to browser, so we don't call heartbeat in browserClient
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go oclient.heartbeat()
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go oclient.listen()
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return oclient
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}
|
||||
86
handlers/overlord.go
Normal file
86
handlers/overlord.go
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
package handler
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/giongto35/cloud-game/config"
|
||||
"github.com/giongto35/cloud-game/webrtc"
|
||||
"github.com/gorilla/websocket"
|
||||
)
|
||||
|
||||
func createOverlordConnection() (*websocket.Conn, error) {
|
||||
c, _, err := websocket.DefaultDialer.Dial(*config.OverlordHost, nil)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return c, nil
|
||||
}
|
||||
|
||||
func NewOverlordClient(oc *websocket.Conn) *Client {
|
||||
oclient := NewClient(oc)
|
||||
|
||||
// Received from overlord the serverID
|
||||
oclient.receive(
|
||||
"serverID",
|
||||
func(response WSPacket) (request WSPacket) {
|
||||
// Stick session with serverID got from overlord
|
||||
log.Println("Received serverID ", response.Data)
|
||||
serverID = response.Data
|
||||
|
||||
return EmptyPacket
|
||||
},
|
||||
)
|
||||
|
||||
// Received from overlord the sdp. This is happens when bridging
|
||||
// TODO: refactor
|
||||
oclient.receive(
|
||||
"initwebrtc",
|
||||
func(resp WSPacket) (req WSPacket) {
|
||||
log.Println("Received a sdp request from overlord")
|
||||
log.Println("Start peerconnection from the sdp")
|
||||
peerconnection := webrtc.NewWebRTC()
|
||||
// init new peerconnection from sessionID
|
||||
localSession, err := peerconnection.StartClient(resp.Data, width, height)
|
||||
peerconnections[resp.SessionID] = peerconnection
|
||||
|
||||
if err != nil {
|
||||
log.Fatalln(err)
|
||||
}
|
||||
|
||||
return WSPacket{
|
||||
ID: "sdp",
|
||||
Data: localSession,
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
// Received start from overlord. This is happens when bridging
|
||||
// TODO: refactor
|
||||
oclient.receive(
|
||||
"start",
|
||||
func(resp WSPacket) (req WSPacket) {
|
||||
log.Println("Received a start request from overlord")
|
||||
log.Println("Add the connection to current room on the host")
|
||||
|
||||
peerconnection := peerconnections[resp.SessionID]
|
||||
log.Println("start session")
|
||||
roomID, isNewRoom := startSession(peerconnection, resp.Data, resp.RoomID, resp.PlayerIndex)
|
||||
log.Println("Done, sending back")
|
||||
// Bridge always access to old room
|
||||
// TODO: log warn
|
||||
if isNewRoom == true {
|
||||
log.Fatal("Bridge should not spawn new room")
|
||||
}
|
||||
|
||||
req.ID = "start"
|
||||
req.RoomID = roomID
|
||||
return req
|
||||
},
|
||||
)
|
||||
// heartbeat to keep pinging overlord. We not ping from server to browser, so we don't call heartbeat in browserClient
|
||||
go oclient.heartbeat()
|
||||
go oclient.listen()
|
||||
|
||||
return oclient
|
||||
}
|
||||
76
handlers/rooms.go
Normal file
76
handlers/rooms.go
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
package handler
|
||||
|
||||
import (
|
||||
"image"
|
||||
"log"
|
||||
"sync"
|
||||
|
||||
"github.com/giongto35/cloud-game/ui"
|
||||
"github.com/giongto35/cloud-game/webrtc"
|
||||
)
|
||||
|
||||
// Room is a game session. multi webRTC sessions can connect to a same game.
|
||||
// A room stores all the channel for interaction between all webRTCs session and emulator
|
||||
type Room struct {
|
||||
imageChannel chan *image.RGBA
|
||||
audioChannel chan float32
|
||||
inputChannel chan int
|
||||
// Done channel is to fire exit event when there is no webRTC session running
|
||||
Done chan struct{}
|
||||
|
||||
rtcSessions []*webrtc.WebRTC
|
||||
sessionsLock *sync.Mutex
|
||||
|
||||
director *ui.Director
|
||||
}
|
||||
|
||||
var rooms = map[string]*Room{}
|
||||
|
||||
// init initilizes a room returns roomID
|
||||
func initRoom(roomID, gameName string) string {
|
||||
// if no roomID is given, generate it
|
||||
if roomID == "" {
|
||||
roomID = generateRoomID()
|
||||
}
|
||||
log.Println("Init new room", roomID, gameName)
|
||||
imageChannel := make(chan *image.RGBA, 100)
|
||||
audioChannel := make(chan float32, ui.SampleRate)
|
||||
inputChannel := make(chan int, 100)
|
||||
|
||||
// create director
|
||||
director := ui.NewDirector(roomID, imageChannel, audioChannel, inputChannel)
|
||||
|
||||
room := &Room{
|
||||
imageChannel: imageChannel,
|
||||
audioChannel: audioChannel,
|
||||
inputChannel: inputChannel,
|
||||
rtcSessions: []*webrtc.WebRTC{},
|
||||
sessionsLock: &sync.Mutex{},
|
||||
director: director,
|
||||
Done: make(chan struct{}),
|
||||
}
|
||||
rooms[roomID] = room
|
||||
|
||||
go room.startVideo()
|
||||
go room.startAudio()
|
||||
go director.Start([]string{"games/" + gameName})
|
||||
|
||||
return roomID
|
||||
}
|
||||
|
||||
// isRoomRunning check if there is any running sessions.
|
||||
// TODO: If we remove sessions from room anytime a session is closed, we can check if the sessions list is empty or not.
|
||||
func isRoomRunning(roomID string) bool {
|
||||
// If no roomID is registered
|
||||
if _, ok := rooms[roomID]; !ok {
|
||||
return false
|
||||
}
|
||||
|
||||
// If there is running session
|
||||
for _, s := range rooms[roomID].rtcSessions {
|
||||
if !s.IsClosed() {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue