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@ -8,8 +8,8 @@ This project aims to experiment Cloud-gaming performance with [WebRTC](https://g
Theoretically, in cloud gaming, games are run on remote servers and media are streamed to the player optimally to ensure the most comfortable user interaction. It opens the ability to play any retro games on web-browser directly, which are fully compatible with multi-platform like Desktop, Android, ~~IOS~~. It enhances crowdplay ([TwitchPlaysPokemon](https://en.wikipedia.org/wiki/Twitch_Plays_Pok%C3%A9mon)) with realtime interaction. E.g: [Play Pokemon Emerald together](http://cloudretro.io/?id=652e45d78d2b91cd%7CPokemon%20-%20Emerald%20Version%20%28U%29).
## Try the service at
**[http://cloudretro.io](http://cloudretro.io)**
**[Play Pokemon Emerald together](http://cloudretro.io/?id=652e45d78d2b91cd%7CPokemon%20-%20Emerald%20Version%20%28U%29).**
Single play: **[http://cloudretro.io](http://cloudretro.io)**
Crowd play: **[Pokemon Emerald](http://cloudretro.io/?id=652e45d78d2b91cd%7CPokemon%20-%20Emerald%20Version%20%28U%29)**
*Chrome and Chrome on Android is recommended. It's not working on iPhone and some other explorers. Click help button in the game UI to see keyboard mapping.*
\*In ideal network condition and less resource contention on servers, the game will run smoothly as in the video demo. Because I only hosted the platform on limited servers in US East, US West, Eu, Singapore, you may experience some latency issues + connection problem. You can try hosting the service following the instruction the next section to have a better sense of performance.