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Add a DOS game (Rogue)
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4 changed files with 18 additions and 0 deletions
2
assets/games/dos/rogue.conf
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2
assets/games/dos/rogue.conf
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@ -0,0 +1,2 @@
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[autoexec]
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ROGUE.EXE
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BIN
assets/games/dos/rogue.zip
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BIN
assets/games/dos/rogue.zip
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Binary file not shown.
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@ -228,6 +228,7 @@ emulator:
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# https://docs.libretro.com/library/fbneo/
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mame:
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lib: fbneo_libretro
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folder: mame
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roms: [ "zip" ]
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nes:
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lib: nestopia_libretro
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@ -265,6 +266,19 @@ emulator:
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"mupen64plus-rdp-plugin": gliden64
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"mupen64plus-rsp-plugin": hle
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"mupen64plus-astick-sensitivity": 100
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dos:
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lib: dosbox_pure_libretro
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roms: [ "zip", "cue" ]
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folder: dos
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kbMouseSupport: true
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hid:
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0: [ 257, 513 ]
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1: [ 257, 513 ]
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2: [ 257, 513 ]
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3: [ 257, 513 ]
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options:
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"dosbox_pure_conf": "outside"
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"dosbox_pure_force60fps": "true"
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encoder:
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audio:
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@ -98,6 +98,7 @@ var (
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alwas = games.GameMetadata{Name: "Alwa's Awakening (Demo)", Type: "nes", Path: "nes/Alwa's Awakening (Demo).nes", System: "nes"}
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sushi = games.GameMetadata{Name: "Sushi The Cat", Type: "gba", Path: "gba/Sushi The Cat.gba", System: "gba"}
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fd = games.GameMetadata{Name: "Florian Demo", Type: "n64", Path: "n64/Sample Demo by Florian (PD).z64", System: "n64"}
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rogue = games.GameMetadata{Name: "Rogue", Type: "dos", Path: "dos/rogue.zip", System: "dos"}
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)
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func TestMain(m *testing.M) {
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@ -127,6 +128,7 @@ func TestAll(t *testing.T) {
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{game: sushi, frames: 150, color: 2},
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{game: alwas, frames: 50, color: 1},
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{game: fd, frames: 50, system: "gl", color: 1},
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{game: rogue, frames: 33, color: 1},
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}
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crc32q := crc32.MakeTable(0xD5828281)
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